/*
* X11 GUI for slide puzzle game
- * Copyright © 2022 Nick Bowler
+ * Copyright © 2022-2023 Nick Bowler
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
#include <config.h>
#include <stdio.h>
#include <stdlib.h>
+#include <locale.h>
#include <getopt.h>
#include <Xm/XmAll.h>
#include "help.h"
+#include "xtra.h"
#include "motif.h"
+#include "ewmhicon.h"
#include "motifopt.h"
#include "game.h"
+#include "version.h"
+
+#define TIMER_UPDATE_MS 33
+
+#define SPLIT_NUMERATOR 75
+#define SPLIT_DENOMINATOR 100
+
+#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define PROGNAME "rrace"
static const char *progname = PROGNAME;
-static const struct option lopts[] = { LOPTS_INITIALIZER, {0} };
static char * const default_resources[] = {
"*title: RRace",
"*gameExit.accelerator: Ctrl<Key>Q",
"*gameExit.acceleratorText: Ctrl+Q",
+ "*aboutDialog*pixmapTextPadding: 10",
+
NULL
};
static void print_version(void)
{
- printf("%s %s\n", PROGNAME, PACKAGE_VERSION);
- printf("Copyright (C) 2022 Nick Bowler\n");
+ version_print_head("rrace-motif", stdout);
puts("License GPLv3+: GNU GPL version 3 or any later version");
puts("This is free software: you are free to change and redistribute it.");
puts("There is NO WARRANTY, to the extent permitted by law.");
fprintf(f, "Try %s --help for more information.\n", progname);
}
-static void print_help(void)
+static void print_help(const struct option *lopts)
{
struct lopt_help help = {0};
const struct option *opt;
Widget shell;
int opt;
+ XTRA_PACKED_LOPTS(lopts);
+
/* Check for --help/--version early (before X connection) */
opterr = 0;
while ((opt = getopt_long_only(argc, argv, "", lopts, NULL)) != -1) {
print_version();
exit(EXIT_SUCCESS);
case LOPT_HELP:
- print_help();
+ print_help(lopts);
exit(EXIT_SUCCESS);
}
}
return shell;
}
-static struct app_state state;
+static void timer_tick(void *data, XtIntervalId *id)
+{
+ struct app_state *state = data;
+ XtAppContext app;
-static void proc_exit(Widget w, XEvent *e, String *argv, Cardinal *argc)
+ if (state->board.x > 4) {
+ /* Game is over */
+ state->flags &= ~FLAG_TIMER_RUNNING;
+ return;
+ }
+
+ ui_timer_update(state, game_elapsed(&state->board));
+ app = XtWidgetToApplicationContext(state->game);
+ XtAppAddTimeOut(app, TIMER_UPDATE_MS, timer_tick, state);
+}
+
+static void do_input_move(struct app_state *state, int x, int y)
{
- XtAppSetExitFlag(XtWidgetToApplicationContext(w));
+ uint_fast32_t mask;
+
+ if ((mask = game_do_move(&state->board, x, y)) != 0) {
+ if (game_check_goal(&state->board) == 0) {
+ ui_timer_update(state, game_finish(&state->board));
+ mask |= ~GOAL_MASK;
+ }
+
+ x11_redraw_game(state, mask);
+ }
}
-static void proc_new_game(Widget w, XEvent *e, String *argv, Cardinal *argc)
+static void set_view_goal(struct app_state *state, int view_goal)
+{
+ state->flags &= ~FLAG_VIEW_GOAL_ON_GAME;
+ state->flags |= view_goal ? FLAG_VIEW_GOAL_ON_GAME : 0;
+
+ x11_redraw_game(state, game_check_goal(&state->board));
+}
+
+static void game_input(Widget w, void *data, void *cb_data)
+{
+ XmDrawingAreaCallbackStruct *cbs = cb_data;
+ XButtonEvent *b = &cbs->event->xbutton;
+ struct app_state *state = data;
+
+ switch (cbs->event->type) {
+ case ButtonPress:
+ switch (b->button) {
+ case Button1:
+ if (b->state & Button3Mask)
+ break;
+
+ do_input_move(state, b->x / state->game_tile_sz,
+ b->y / state->game_tile_sz);
+ break;
+ case Button3:
+ set_view_goal(state, 1);
+ break;
+ }
+ break;
+ case ButtonRelease:
+ switch (b->button) {
+ case Button3:
+ set_view_goal(state, 0);
+ break;
+ }
+ }
+}
+
+static struct app_state state;
+
+static Widget get_shell(Widget w)
{
Widget shell;
for (shell = w; !XtIsWMShell(shell);)
shell = XtParent(shell);
+ return shell;
+}
+
+static void proc_exit(Widget w, XEvent *e, String *argv, Cardinal *argc)
+{
+ XtAppSetExitFlag(XtWidgetToApplicationContext(w));
+}
+
+static void proc_new_game(Widget w, XEvent *e, String *argv, Cardinal *argc)
+{
+ XtAppContext app;
+
game_reset(&state.board);
- x11_redraw_goal(&state, -1);
+ state.flags &= ~FLAG_VIEW_GOAL_ON_GAME;
+ x11_redraw_goal(&state, -1, get_shell(w));
x11_redraw_game(&state, -1);
- x11_redraw_icon(&state, shell);
game_begin(&state.board);
+ if (!(state.flags & FLAG_TIMER_RUNNING)) {
+ state.flags |= FLAG_TIMER_RUNNING;
+ timer_tick(&state, 0);
+ }
}
-static const XtActionsRec menu_actions[] = {
+static void proc_about(Widget w, XEvent *e, String *argv, Cardinal *argc)
+{
+ ui_show_about(&state, get_shell(w));
+}
+
+static void proc_resize(Widget form, XEvent *e, String *argv, Cardinal *argc)
+{
+ Widget game = XtParent(state.game);
+ Widget goal = XtParent(state.goal);
+ Dimension w, h, gamesz, gameborder, goalsz, goalborder;
+ int x, y, gap;
+
+ XtVaGetValues(form, XmNwidth, &w, XmNheight, &h, (char *)NULL);
+ XtVaGetValues(game, XmNshadowThickness, &gameborder, (char *)NULL);
+ XtVaGetValues(goal, XmNshadowThickness, &goalborder,
+ XmNleftOffset, &gap,
+ (char *)NULL);
+
+ gamesz = MIN(h, w * SPLIT_NUMERATOR / SPLIT_DENOMINATOR);
+ state.game_tile_sz = (gamesz - 2*gameborder) / 5;
+ gamesz = 5*state.game_tile_sz + 2*gameborder;
+
+ goalsz = MIN(gamesz*3/5, w - gamesz - gap);
+ state.goal_tile_sz = (goalsz - 2*goalborder) / 3;
+ goalsz = 3*state.goal_tile_sz + 2*goalborder;
+
+ x = (w - gamesz - goalsz - gap) / 2;
+ if (x < 2) x = 0;
+
+ y = (h - gamesz) / 2;
+ if (y < 3) y = 0;
+
+ XtVaSetValues(game, XmNleftOffset, x, XmNtopOffset, y, (char *)NULL);
+ XtVaSetValues(game, XmNwidth, gamesz, XmNheight, gamesz, (char *)NULL);
+ XtVaSetValues(goal, XmNwidth, goalsz, XmNheight, goalsz, (char *)NULL);
+}
+
+static const XtActionsRec app_actions[] = {
{ "gameNew", proc_new_game },
- { "gameExit", proc_exit }
+ { "gameExit", proc_exit },
+ { "helpAbout", proc_about },
+
+ { "ResizeGameArea", proc_resize }
};
static XtAppContext app_initialize(int argc, char **argv)
progname = argv[0];
shell = early_setup(&app, argc, argv);
- XtAppAddActions(app, (void *)menu_actions, XtNumber(menu_actions));
+ XtAppAddActions(app, (void *)app_actions, XtNumber(app_actions));
ui_initialize(&state, shell);
x11_initialize(&state, shell);
+ XtAddCallback(state.game, XmNinputCallback, game_input, &state);
+
/* Begin with the game in winning state */
game_reset(&state.board);
for (i = 0; i < 3; i++)
state.board.game[i] = state.board.goal[i] << GOAL_SHIFT;
game_finish(&state.board);
- state.use_ewmh_icons = ewmh_probe_wm_icon(shell);
+ state.flags = ewmh_probe_wm_icon(shell);
XtRealizeWidget(shell);
- x11_redraw_icon(&state, shell);
+ x11_redraw_goal(&state, 0, shell);
return app;
}
int main(int argc, char **argv)
{
+ setlocale(LC_ALL, "");
XtAppMainLoop(app_initialize(argc, argv));
return 0;
}