]> git.draconx.ca Git - rrace.git/blobdiff - src/motif.c
Call setlocale on startup.
[rrace.git] / src / motif.c
index d7eb5e880c63240286a540ff1b1d8de59574aa5e..f9da2922ef11d2a1ba54c3b305a3698953b492f6 100644 (file)
@@ -19,6 +19,7 @@
 #include <config.h>
 #include <stdio.h>
 #include <stdlib.h>
+#include <locale.h>
 #include <getopt.h>
 
 #include <Xm/XmAll.h>
@@ -28,6 +29,8 @@
 #include "motifopt.h"
 #include "game.h"
 
+#define TIMER_UPDATE_MS 33
+
 #define PROGNAME "rrace"
 static const char *progname = PROGNAME;
 static const struct option lopts[] = { LOPTS_INITIALIZER, {0} };
@@ -125,6 +128,87 @@ static Widget early_setup(XtAppContext *app, int argc, char **argv)
        return shell;
 }
 
+static void timer_tick(void *data, XtIntervalId *id)
+{
+       struct app_state *state = data;
+       XtAppContext app;
+
+       if (state->board.x > 4) {
+               /* Game is over */
+               state->timer_tick = 0;
+               return;
+       }
+
+       app = XtWidgetToApplicationContext(state->timer);
+       ui_timer_update(state, game_elapsed(&state->board));
+       state->timer_tick = XtAppAddTimeOut(app, TIMER_UPDATE_MS,
+                                           timer_tick, state);
+}
+
+static void do_input_move(struct app_state *state, int x, int y)
+{
+       uint_fast32_t mask;
+
+       if ((mask = game_do_move(&state->board, x, y)) != 0) {
+               if (game_check_goal(&state->board) == 0) {
+                       int_fast32_t ms = game_finish(&state->board);
+                       unsigned min, sec;
+
+                       ui_timer_update(state, ms);
+
+                       sec = ms / 1000, ms %= 1000;
+                       min = sec / 60, sec %= 60;
+                       printf("You won!  Time was %u:%.2u.%.3u\n",
+                              min, sec, (unsigned)ms);
+
+                       mask |= ~GOAL_MASK;
+               }
+
+               x11_redraw_game(state, mask);
+       }
+}
+
+static void set_view_goal(struct app_state *state, int view_goal)
+{
+       state->view_goal_on_game = view_goal;
+       x11_redraw_game(state, game_check_goal(&state->board));
+}
+
+static void game_input(Widget w, void *data, void *cb_data)
+{
+       XmDrawingAreaCallbackStruct *cbs = cb_data;
+       XButtonEvent *b = &cbs->event->xbutton;
+       struct app_state *state = data;
+       Dimension width, height;
+
+       switch (cbs->event->type) {
+       case ButtonPress:
+               switch (b->button) {
+               case Button1:
+                       if (b->state & Button3Mask)
+                               break;
+
+                       XtVaGetValues(w, XmNwidth, &width,
+                                        XmNheight, &height,
+                                        (char *)NULL);
+
+                       do_input_move(state, b->x / (width / 5),
+                                            b->y / (height / 5));
+                       break;
+               case Button3:
+                       set_view_goal(state, 1);
+                       break;
+               }
+               break;
+       case ButtonRelease:
+               switch (b->button) {
+               case Button3:
+                       set_view_goal(state, 0);
+                       break;
+               }
+       }
+}
+
 static struct app_state state;
 
 static void proc_exit(Widget w, XEvent *e, String *argv, Cardinal *argc)
@@ -140,9 +224,18 @@ static void proc_new_game(Widget w, XEvent *e, String *argv, Cardinal *argc)
                shell = XtParent(shell);
 
        game_reset(&state.board);
+
        x11_redraw_goal(&state, -1);
        x11_redraw_game(&state, -1);
        x11_redraw_icon(&state, shell);
+
+       if (!state.timer_tick) {
+               XtAppContext app = XtWidgetToApplicationContext(w);
+               state.timer_tick = XtAppAddTimeOut(app, TIMER_UPDATE_MS,
+                                                  timer_tick, &state);
+       }
+
+       game_begin(&state.board);
 }
 
 static const XtActionsRec menu_actions[] = {
@@ -154,6 +247,7 @@ static XtAppContext app_initialize(int argc, char **argv)
 {
        XtAppContext app;
        Widget shell;
+       int i;
 
        if (argc > 0)
                progname = argv[0];
@@ -162,7 +256,15 @@ static XtAppContext app_initialize(int argc, char **argv)
        XtAppAddActions(app, (void *)menu_actions, XtNumber(menu_actions));
        ui_initialize(&state, shell);
        x11_initialize(&state, shell);
+
+       XtAddCallback(state.game, XmNinputCallback,  game_input, &state);
+
+       /* Begin with the game in winning state */
        game_reset(&state.board);
+       for (i = 0; i < 3; i++)
+               state.board.game[i] = state.board.goal[i] << GOAL_SHIFT;
+       game_finish(&state.board);
+
        state.use_ewmh_icons = ewmh_probe_wm_icon(shell);
        XtRealizeWidget(shell);
 
@@ -173,6 +275,7 @@ static XtAppContext app_initialize(int argc, char **argv)
 
 int main(int argc, char **argv)
 {
+       setlocale(LC_ALL, "");
        XtAppMainLoop(app_initialize(argc, argv));
        return 0;
 }