struct board board;
Widget game, goal;
-
struct xcounter *timer;
- /* Current window width/height for resize handling. */
- Dimension game_sz[2], goal_sz[2];
-
XtIntervalId timer_tick;
-
- XtIntervalId render_tick;
- XtWorkProcId render_proc;
+ Pixmap icon_pixmap;
+ GC tile_gc;
uint_least32_t render_game_mask;
uint_least16_t render_goal_mask;
uint_least16_t game_tile_sz, goal_tile_sz;
/* If true, the goal will be displayed over the main play area. */
- int view_goal_on_game;
+ uint_least8_t view_goal_on_game;
/* Whether to set _NET_WM_ICON property on WMShell */
- int use_ewmh_icons;
+ uint_least8_t use_ewmh_icons;
- GC tile_gc;
- Pixmap icon_pixmap;
uint_least32_t tile_colour[TILE_MAX-1][3];
};