uint_least32_t render_game_mask;
uint_least16_t render_goal_mask;
uint_least16_t game_tile_sz, goal_tile_sz;
/* If true, the goal will be displayed over the main play area. */
uint_least32_t render_game_mask;
uint_least16_t render_goal_mask;
uint_least16_t game_tile_sz, goal_tile_sz;
/* If true, the goal will be displayed over the main play area. */