#include "help.h"
#include "motif.h"
-#include "options.h"
+#include "motifopt.h"
#include "game.h"
#define PROGNAME "rrace"
static const struct option lopts[] = { LOPTS_INITIALIZER, {0} };
static char * const default_resources[] = {
- PROGNAME "*game.height: 371", // 365 + 2*shadowThickness
- PROGNAME "*game.width: 498",
+ "*title: RRace",
+ "*game.height: 371", // 365 + 2*shadowThickness
+ "*game.width: 498",
- PROGNAME "*game.XmFrame.shadowThickness: 3",
- PROGNAME "*game.XmFrame.shadowType: shadow_in",
- PROGNAME "*goalArea.leftOffset: 1",
- PROGNAME "*gameCanvas.background: #202020",
+ "*game.XmFrame.shadowThickness: 3",
+ "*game.XmFrame.shadowType: shadow_in",
+ "*goalArea.leftOffset: 1",
+
+ "*gameNew.accelerator: Ctrl<Key>N",
+ "*gameNew.acceleratorText: Ctrl+N",
+ "*gameExit.accelerator: Ctrl<Key>Q",
+ "*gameExit.acceleratorText: Ctrl+Q",
NULL
};
static void print_help(void)
{
+ struct lopt_help help = {0};
const struct option *opt;
print_usage(stdout);
putchar('\n');
puts("Options:");
for (opt = lopts; opt->name; opt++) {
- struct lopt_help help;
- int w;
-
if (!lopt_get_help(opt, &help))
continue;
help_print_option(opt, help.arg, help.desc, 20);
}
}
- shell = XtOpenApplication(app, PROGNAME, NULL, 0,
+ shell = XtOpenApplication(app, PACKAGE_TARNAME, NULL, 0,
&argc, argv, (String *)default_resources,
- sessionShellWidgetClass, NULL, 0);
+ sessionShellWidgetClass, NULL, 0);
opterr = optind = 1;
while ((opt = getopt_long_only(argc, argv, "", lopts, NULL)) != -1) {
return shell;
}
+static void do_input_move(struct app_state *state, int x, int y)
+{
+ uint_fast32_t mask;
+
+ if ((mask = game_do_move(&state->board, x, y)) != 0) {
+ if (game_check_goal(&state->board) == 0) {
+ int_fast32_t ms = game_finish(&state->board);
+ unsigned min, sec;
+
+ /* Negative time just means clock jumps and
+ * display headaches. */
+ if (ms < 0)
+ ms = 0;
+
+ sec = ms / 1000, ms %= 1000;
+ min = sec / 60, sec %= 60;
+ printf("You won! Time was %u:%.2u:%.3u\n",
+ min, sec, (unsigned)ms);
+ mask |= ~GOAL_MASK;
+ }
+
+ x11_redraw_game(state, mask);
+ }
+}
+
+static void set_view_goal(struct app_state *state, int view_goal)
+{
+ state->view_goal_on_game = view_goal;
+ x11_redraw_game(state, game_check_goal(&state->board));
+}
+
+static void game_input(Widget w, void *data, void *cb_data)
+{
+ XmDrawingAreaCallbackStruct *cbs = cb_data;
+ XButtonEvent *b = &cbs->event->xbutton;
+ struct app_state *state = data;
+ Dimension width, height;
+
+ switch (cbs->event->type) {
+ case ButtonPress:
+ switch (b->button) {
+ case Button1:
+ if (b->state & Button3Mask)
+ break;
+
+ XtVaGetValues(w, XmNwidth, &width,
+ XmNheight, &height,
+ (char *)NULL);
+
+ do_input_move(state, b->x / (width / 5),
+ b->y / (height / 5));
+ break;
+ case Button3:
+ set_view_goal(state, 1);
+ break;
+ }
+ break;
+ case ButtonRelease:
+ switch (b->button) {
+ case Button3:
+ set_view_goal(state, 0);
+ break;
+ }
+ }
+}
+
+static struct app_state state;
+
+static void proc_exit(Widget w, XEvent *e, String *argv, Cardinal *argc)
+{
+ XtAppSetExitFlag(XtWidgetToApplicationContext(w));
+}
+
+static void proc_new_game(Widget w, XEvent *e, String *argv, Cardinal *argc)
+{
+ Widget shell;
+
+ for (shell = w; !XtIsWMShell(shell);)
+ shell = XtParent(shell);
+
+ game_reset(&state.board);
+
+ x11_redraw_goal(&state, -1);
+ x11_redraw_game(&state, -1);
+ x11_redraw_icon(&state, shell);
+
+ game_begin(&state.board);
+}
+
+static const XtActionsRec menu_actions[] = {
+ { "gameNew", proc_new_game },
+ { "gameExit", proc_exit }
+};
+
static XtAppContext app_initialize(int argc, char **argv)
{
- static struct app_state state;
XtAppContext app;
Widget shell;
+ int i;
if (argc > 0)
progname = argv[0];
shell = early_setup(&app, argc, argv);
+ XtAppAddActions(app, (void *)menu_actions, XtNumber(menu_actions));
ui_initialize(&state, shell);
- x11_initialize(&state, XtScreen(shell));
+ x11_initialize(&state, shell);
+
+ XtAddCallback(state.game, XmNinputCallback, game_input, &state);
+
+ /* Begin with the game in winning state */
game_reset(&state.board);
+ for (i = 0; i < 3; i++)
+ state.board.game[i] = state.board.goal[i] << GOAL_SHIFT;
+ game_finish(&state.board);
+
+ state.use_ewmh_icons = ewmh_probe_wm_icon(shell);
XtRealizeWidget(shell);
+ x11_redraw_icon(&state, shell);
+
return app;
}