]> git.draconx.ca Git - rrace.git/blobdiff - src/motif.c
Restructure motif code a bit.
[rrace.git] / src / motif.c
index 12959f7664e3a6e02199816a323f3ed16927f1a2..94e959b113f5d835b2a151550379449f015f2946 100644 (file)
@@ -125,6 +125,72 @@ static Widget early_setup(XtAppContext *app, int argc, char **argv)
        return shell;
 }
 
+static void do_input_move(struct app_state *state, int x, int y)
+{
+       uint_fast32_t mask;
+
+       if ((mask = game_do_move(&state->board, x, y)) != 0) {
+               if (game_check_goal(&state->board) == 0) {
+                       int_fast32_t ms = game_finish(&state->board);
+                       unsigned min, sec;
+
+                       /* Negative time just means clock jumps and
+                        * display headaches. */
+                       if (ms < 0)
+                               ms = 0;
+
+                       sec = ms / 1000, ms %= 1000;
+                       min = sec / 60, sec %= 60;
+                       printf("You won!  Time was %u:%.2u:%.3u\n",
+                              min, sec, (unsigned)ms);
+                       mask |= ~GOAL_MASK;
+               }
+
+               x11_redraw_game(state, mask);
+       }
+}
+
+static void set_view_goal(struct app_state *state, int view_goal)
+{
+       state->view_goal_on_game = view_goal;
+       x11_redraw_game(state, game_check_goal(&state->board));
+}
+
+static void game_input(Widget w, void *data, void *cb_data)
+{
+       XmDrawingAreaCallbackStruct *cbs = cb_data;
+       XButtonEvent *b = &cbs->event->xbutton;
+       struct app_state *state = data;
+       Dimension width, height;
+
+       switch (cbs->event->type) {
+       case ButtonPress:
+               switch (b->button) {
+               case Button1:
+                       if (b->state & Button3Mask)
+                               break;
+
+                       XtVaGetValues(w, XmNwidth, &width,
+                                        XmNheight, &height,
+                                        (char *)NULL);
+
+                       do_input_move(state, b->x / (width / 5),
+                                            b->y / (height / 5));
+                       break;
+               case Button3:
+                       set_view_goal(state, 1);
+                       break;
+               }
+               break;
+       case ButtonRelease:
+               switch (b->button) {
+               case Button3:
+                       set_view_goal(state, 0);
+                       break;
+               }
+       }
+}
+
 static struct app_state state;
 
 static void proc_exit(Widget w, XEvent *e, String *argv, Cardinal *argc)
@@ -167,6 +233,8 @@ static XtAppContext app_initialize(int argc, char **argv)
        ui_initialize(&state, shell);
        x11_initialize(&state, shell);
 
+       XtAddCallback(state.game, XmNinputCallback,  game_input, &state);
+
        /* Begin with the game in winning state */
        game_reset(&state.board);
        for (i = 0; i < 3; i++)