2 * X11 GUI for slide puzzle game
3 * Copyright © 2022 Nick Bowler
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <https://www.gnu.org/licenses/>.
19 #ifndef RRACE_MOTIF_H_
20 #define RRACE_MOTIF_H_
29 Widget game, goal, timer;
31 /* Current window width/height for resize handling. */
32 Dimension game_sz[2], goal_sz[2];
34 XtIntervalId timer_tick;
36 XtIntervalId render_tick;
37 XtWorkProcId render_proc;
38 uint_fast32_t render_game_mask;
39 uint_fast16_t render_goal_mask;
41 /* If true, the goal will be displayed over the main play area. */
42 int view_goal_on_game;
44 /* Whether to set _NET_WM_ICON property on WMShell */
49 uint_least32_t tile_colour[TILE_MAX-1][3];
52 void ui_initialize(struct app_state *state, Widget shell);
53 void ui_show_about(struct app_state *state, Widget shell);
54 void ui_timer_update(struct app_state *state, int_fast32_t elapsed);
56 void x11_initialize(struct app_state *state, Widget shell);
57 void x11_redraw_icon(struct app_state *state, Widget shell);
58 void x11_redraw_goal(struct app_state *state, uint_fast32_t mask);
59 void x11_redraw_game(struct app_state *state, uint_fast32_t mask);
62 * Mark tiles for redraw. The redraw is not performed immediately, but
63 * rather a background task is installed to perform the redraw at a later
66 * The mode parameter may be one of the following enumerated values:
68 * * RENDER_MODE_GAME: mark game tiles for update.
69 * * RENDER_MODE_GOAL: mark goal tiles for update.
70 * * RENDER_MODE_BOTH: mark both game and goal tiles for update (probably
71 * only useful if mask has all bits set).
73 void x11_queue_render(struct app_state *state, uint_fast32_t mask, int mode);