streamhd.lbx - Short music tracks (audience screens, etc).
Graphics:
+ bldg#.lbx - Buildings for the colony view. Use fonts.lbx.002 for the
+ palette. Part of the image, clearly meant to be a shadow,
+ is not coloured properly. There is an extra flag in these
+ images, which is probably related.
logo.lbx - Simtex and Microprose logo images.
mainmenu.lbx - Graphics for the main menu. Use fonts.lbx.006 for palette.
+ planets.lbx - Backgrounds for the colony view. Use fonts.lbx.002 for the
+ palette.
ships.lbx - Ship graphics. Use fonts.lbx.012 for the base palette. Every
50th image contains an override palette which will colour the
ships for a particular player colour.
science.lbx - Contains the mouse cursor and the textbox/swirling mist
animations for tech screens. Use the mouse cursor image as
the override palette for the other two.
+ sr_r#_XX.lbx - The background of tech screens. Three for each race: science,
+ spying, and military.
tanm_###.lbx - The spinning tech animations used on the tech screens. One
file for each tech. There appears to be some data between the
LBX header and the first file in the archive.
- sr_r#_XX.lbx - The background of tech screens. Three for each race: science,
- spying, and military.
-
+ techsel.lbx - The menu for selecting research. Probably some mistakes here,
+ but for images 0-13, use fonts.lbx.004 as the base palette and
+ techsel.lbx.000 as the override. For images 14-27, use
+ fonts.lbx.005 as the base palette and techsel.lbx.014 as the
+ override.
Uncatalogued:
antarmsg.lbx
app_pics.lbx
beams.lbx
billtext.lbx
-bldg0.lbx
-bldg1.lbx
-bldg2.lbx
-bldg3.lbx
-bldg4.lbx
-bldg5.lbx
buffer0.lbx
cmbtfgtr.lbx
cmbtmisl.lbx
nextplyr.lbx
ocpol.lbx
officer.lbx
-planets.lbx
playspec.lbx
plntsum.lbx
raceicon.lbx
sysdisp.lbx
techdesc.lbx
techname.lbx
-techsel.lbx
textbox.lbx
turnsum.lbx
warning.lbx