1 This document is intended to be a complete description of the function of the
2 data files found in Moo2. Within a section, files should be sorted
3 alphabetically. Content will be added as more is understood.
6 These are not actual LBX archives, but simply renamed Smack! video files.
7 libavcodec can decode these.
8 amebafin.lbx - An amoeba floating in space. I've never seen this ingame.
9 anatkfin.lbx - Antarans teleporting into our galaxy.
10 anwinfin.lbx - Victory against the Antarans.
11 dimtvfin.lbx - Teleporting to attack the antarans.
12 genwinfn.lbx - You have won the game.
13 intro.lbx - "This is Alpha Niner, calling science station Hermings."
14 loserfin.lbx - You have lost the game.
15 orionfin.lbx - Victory at Orion.
16 plntdfin.lbx - Destruction of a planet.
17 wininfin.lbx - Victory at the Galactic Council.
20 stream.lbx - The main music tracks in the game.
21 streamhd.lbx - Short music tracks (audience screens, etc).
24 bldg#.lbx - Buildings for the colony view. Use fonts.lbx.002 for the
25 palette. Part of the image, clearly meant to be a shadow,
26 is not coloured properly. There is an extra flag in these
27 images, which is probably related.
28 logo.lbx - Simtex and Microprose logo images.
29 mainmenu.lbx - Graphics for the main menu. Use fonts.lbx.006 for palette.
30 planets.lbx - Backgrounds for the colony view. Use fonts.lbx.002 for the
32 ships.lbx - Ship graphics. Use fonts.lbx.012 for the base palette. Every
33 50th image contains an override palette which will colour the
34 ships for a particular player colour.
35 science.lbx - Contains the mouse cursor and the textbox/swirling mist
36 animations for tech screens. Use the mouse cursor image as
37 the override palette for the other two.
38 sr_r#_XX.lbx - The background of tech screens. Three for each race: science,
40 tanm_###.lbx - The spinning tech animations used on the tech screens. One
41 file for each tech. There appears to be some data between the
42 LBX header and the first file in the archive.
43 techsel.lbx - The menu for selecting research. Probably some mistakes here,
44 but for images 0-13, use fonts.lbx.004 as the base palette and
45 techsel.lbx.000 as the override. For images 14-27, use
46 fonts.lbx.005 as the base palette and techsel.lbx.014 as the