X-Git-Url: https://git.draconx.ca/gitweb/upkg.git/blobdiff_plain/2c7a3449642f05dc8ca386d137f4521632b19f79..d32d8618e0dcf6e83872394f68fd1770d6bd803f:/src/engine/texture.c diff --git a/src/engine/texture.c b/src/engine/texture.c index 1b64590..f0f0aaa 100644 --- a/src/engine/texture.c +++ b/src/engine/texture.c @@ -1,15 +1,43 @@ +/* + * upkg: tool for manipulating Unreal Tournament packages. + * Copyright © 2009-2011 Nick Bowler + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + #include #include #include -#include "exportable.h" -#include "uobject.h" +#include +#include #include "texture.h" #include "upkg.h" #define TEXTURE_GET_PRIV(o) \ G_TYPE_INSTANCE_GET_PRIVATE(o, ENGINE_TEXTURE_TYPE, struct texture_priv) +enum { + PROP_0, + PROP_USIZE, + PROP_VSIZE, + PROP_UCLAMP, + PROP_VCLAMP, + PROP_UBITS, + PROP_VBITS, +}; + struct texture_priv { unsigned type; @@ -26,25 +54,12 @@ void exportable_init(UObjectExportable *e) G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, U_OBJECT_TYPE); -static int deserialize(UObject *o, struct upkg_file *f) +static int deserialize(UObject *uo) { - struct texture_priv *priv = TEXTURE_GET_PRIV(o); - EngineTexture *t = ENGINE_TEXTURE(o); - const GValue *val; - - U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(o, f); + struct texture_priv *priv = TEXTURE_GET_PRIV(uo); + EngineTexture *t = ENGINE_TEXTURE(uo); - val = u_object_get_property(o, "USize"); - if (!(val && G_VALUE_HOLDS(val, G_TYPE_ULONG))) - return -1; - t->usize = g_value_get_ulong(val); - - val = u_object_get_property(o, "USize"); - if (!(val && G_VALUE_HOLDS(val, G_TYPE_ULONG))) - return -1; - t->vsize = g_value_get_ulong(val); - - printf("Texture size: %lux%lu\n", t->usize, t->vsize); + U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(uo); return 0; } @@ -54,17 +69,116 @@ void texture_register(GTypeModule *m) engine_texture_register_type(m); } -static void engine_texture_init(EngineTexture *m) +static void +set_property(GObject *o, guint id, const GValue *val, GParamSpec *spec) +{ + EngineTexture *t = ENGINE_TEXTURE(o); + + switch (id) { + case PROP_USIZE: + t->usize = g_value_get_uint(val); + break; + case PROP_VSIZE: + t->vsize = g_value_get_uint(val); + break; + case PROP_UCLAMP: + t->uclamp = g_value_get_uint(val); + break; + case PROP_VCLAMP: + t->vclamp = g_value_get_uint(val); + break; + case PROP_UBITS: + t->ubits = g_value_get_uint(val); + break; + case PROP_VBITS: + t->vbits = g_value_get_uint(val); + break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec); + } +} + +static void +get_property(GObject *o, guint id, GValue *val, GParamSpec *spec) +{ + EngineTexture *t = ENGINE_TEXTURE(o); + + switch (id) { + case PROP_USIZE: + g_value_set_uint(val, t->usize); + break; + case PROP_VSIZE: + g_value_set_uint(val, t->vsize); + break; + case PROP_UCLAMP: + g_value_set_uint(val, t->uclamp); + break; + case PROP_VCLAMP: + g_value_set_uint(val, t->vclamp); + break; + case PROP_UBITS: + g_value_set_uint(val, t->ubits); + break; + case PROP_VBITS: + g_value_set_uint(val, t->vbits); + break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec); + } +} + +static void engine_texture_init(EngineTexture *t) { + t->usize = t->vsize = 0; } static void engine_texture_class_init(EngineTextureClass *class) { UObjectClass *uo = U_OBJECT_CLASS(class); + GObjectClass *go = G_OBJECT_CLASS(class); g_type_class_add_private(class, sizeof (struct texture_priv)); uo->deserialize = deserialize; + go->set_property = set_property; + go->get_property = get_property; + + g_object_class_install_property(go, PROP_USIZE, + g_param_spec_uint("USize", + "USize", + "Width of the texture.", + 0, 2048, 0, + G_PARAM_READWRITE)); + g_object_class_install_property(go, PROP_VSIZE, + g_param_spec_uint("VSize", + "VSize", + "Height of the texture.", + 0, 2048, 0, + G_PARAM_READWRITE)); + g_object_class_install_property(go, PROP_UCLAMP, + g_param_spec_uint("UClamp", + "UClamp", + "???", + 0, 2048, 0, + G_PARAM_READWRITE)); + g_object_class_install_property(go, PROP_VCLAMP, + g_param_spec_uint("VClamp", + "VClamp", + "???", + 0, 2048, 0, + G_PARAM_READWRITE)); + g_object_class_install_property(go, PROP_UBITS, + g_param_spec_uint("UBits", + "UBits", + "???", + 0, 64, 0, + G_PARAM_READWRITE)); + g_object_class_install_property(go, PROP_VBITS, + g_param_spec_uint("VBits", + "VBits", + "???", + 0, 64, 0, + G_PARAM_READWRITE)); } static void engine_texture_class_finalize(EngineTextureClass *class)