/*
* upkg: tool for manipulating Unreal Tournament packages.
- * Copyright © 2009-2011 Nick Bowler
+ * Copyright © 2009-2012, 2020 Nick Bowler
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
#include <stdio.h>
#include <glib-object.h>
+#include <engine/mesh.h>
#include <engine/music.h>
-#include <engine/texture.h>
#include <engine/palette.h>
#include <engine/sound.h>
+#include <engine/texture.h>
#define init engine_LTX_init
#define exit engine_LTX_exit
int init(GTypeModule *m)
{
+ engine_mesh_register_type(m);
engine_music_register_type(m);
+ engine_palette_register_type(m);
engine_sound_register_type(m);
engine_texture_register_type(m);
- engine_palette_register_type(m);
return 0;
}