/* * upkg: tool for manipulating Unreal Tournament packages. * Copyright © 2009-2011 Nick Bowler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef TEXTURE_H_ #define TEXTURE_H_ #include #include #define ENGINE_TEXTURE_TYPE (engine_texture_get_type()) #define ENGINE_TEXTURE(obj) \ G_TYPE_CHECK_INSTANCE_CAST(obj, ENGINE_TEXTURE_TYPE, EngineTexture) #define ENGINE_TEXTURE_CLASS(class) \ G_TYPE_CHECK_CLASS_CAST(class, ENGINE_TEXTURE_TYPE, EngineTextureClass) #define ENGINE_IS_TEXTURE(obj) \ G_TYPE_CHECK_INSTANCE_TYPE(obj, ENGINE_TEXTURE_TYPE) #define ENGINE_IS_TEXTURE_CLASS(class) \ G_TYPE_CHECK_CLASS_TYPE(class, ENGINE_TEXTURE_TYPE, EngineTextureClass) typedef struct EngineTexture EngineTexture; typedef struct EngineTextureClass EngineTextureClass; struct EngineTexture { UObject parent; unsigned int usize, vsize; unsigned int uclamp, vclamp; unsigned int ubits, vbits; }; struct EngineTextureClass { UObjectClass parent; }; GType engine_texture_get_type(void); void texture_register(GTypeModule *m); #endif