/* * upkg: tool for manipulating Unreal Tournament packages. * Copyright © 2011 Nick Bowler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include "palette.h" #include "upkg.h" G_DEFINE_DYNAMIC_TYPE(EnginePalette, engine_palette, U_OBJECT_TYPE); static int deserialize(UObject *uo) { EnginePalette *p = ENGINE_PALETTE(uo); struct upkg_file *f = uo->pkg_file; unsigned char buf[16]; size_t rc, buflen; long entries; U_OBJECT_CLASS(engine_palette_parent_class)->deserialize(uo); buflen = upkg_export_read(f, buf, sizeof buf); rc = upkg_decode_index(&entries, buf, buflen); if (rc == 0 || entries < 0) return -1; upkg_export_seek(f, rc, SEEK_SET); p->entries = entries; p->rgba = malloc(entries * sizeof p->rgba[0]); if (!p->rgba) return -1; rc = upkg_export_read(f, p->rgba, entries * sizeof p->rgba[0]); if (rc != entries * sizeof p->rgba[0]) { free(p->rgba); return -1; } printf("palette opened\n"); return 0; } void palette_register(GTypeModule *m) { engine_palette_register_type(m); } static void engine_palette_init(EnginePalette *p) { p->entries = 0; } static void engine_palette_class_init(EnginePaletteClass *class) { UObjectClass *uo = U_OBJECT_CLASS(class); uo->deserialize = deserialize; } static void engine_palette_class_finalize(EnginePaletteClass *class) { }