/* * upkg: tool for manipulating Unreal Tournament packages. * Copyright (C) 2009 Nick Bowler * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef UOBJECT_H_ #define UOBJECT_H_ #include #include "upkg.h" #include "avl.h" #define U_OBJECT_TYPE u_object_get_type() #define U_OBJECT(obj) \ G_TYPE_CHECK_INSTANCE_CAST(obj, U_OBJECT_TYPE, UObject) #define U_OBJECT_CLASS(class) \ G_TYPE_CHECK_CLASS_CAST(class, U_OBJECT_TYPE, UObjectClass) #define IS_U_OBJECT(obj) \ G_TYPE_CHECK_INSTANCE_TYPE(obj, U_OBJECT_TYPE) #define IS_U_OBJECT_CLASS(class) \ G_TYPE_CHECK_CLASS_TYPE(class, U_OBJECT_TYPE, UObjectClass) #define U_OBJECT_GET_CLASS(obj) \ G_TYPE_INSTANCE_GET_CLASS(obj, U_OBJECT_TYPE, UObjectClass) typedef struct UObject UObject; typedef struct UObjectClass UObjectClass; struct UObject { GObject parent; }; struct UObjectClass { GObjectClass parent; int (*deserialize)(UObject *obj, struct upkg_file *f); }; GType u_object_get_type(void); const GValue *u_object_get_property(UObject *obj, const char *name); void u_object_set_property(UObject *obj, const char *name, const GValue *val); int u_object_deserialize(GObject *obj, struct upkg_file *f); #endif