/* * upkg: tool for manipulating Unreal Tournament packages. * Copyright (C) 2009 Nick Bowler * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MODULE_H_ #define MODULE_H_ #include #include #define UPKG_MODULE_TYPE (upkg_module_get_type()) #define UPKG_MODULE(obj) \ G_TYPE_CHECK_INSTANCE_CAST(obj, UPKG_MODULE_TYPE, UPkgModule) #define UPKG_MODULE_CLASS(class) \ G_TYPE_CHECK_CLASS_CAST(class, UPKG_MODULE_TYPE, UPkgModuleClass) #define IS_UPKG_MODULE(obj) \ G_TYPE_CHECK_INSTANCE_TYPE(obj, UPKG_MODULE_TYPE) #define IS_UPKG_MODULE_CLASS(class) \ G_TYPE_CHECK_CLASS_TYPE(class, UPKG_MODULE_TYPE, UPkgModuleClass) typedef struct UPkgModule UPkgModule; typedef struct UPkgModuleClass UPkgModuleClass; struct UPkgModule { GTypeModule parent; lt_dlhandle dl; }; struct UPkgModuleClass { GTypeModuleClass parent; }; UPkgModule *upkg_module_new(const char *name); int module_init(void); int module_exit(void); GType module_get_class(const char *package, const char *class); #endif