/* * upkg: tool for manipulating Unreal Tournament packages. * Copyright (C) 2009 Nick Bowler * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef LOADABLE_H_ #define LOADABLE_H_ #include #include #define U_OBJECT_TYPE_LOADABLE (u_object_loadable_get_type()) #define U_OBJECT_LOADABLE(obj) G_TYPE_CHECK_INSTANCE_CAST(obj, \ U_OBJECT_TYPE_LOADABLE, UObjectLoadable) #define U_OBJECT_IS_LOADABLE(obj) G_TYPE_CHECK_INSTANCE_TYPE(obj, \ U_OBJECT_TYPE_LOADABLE) #define U_OBJECT_LOADABLE_GET_INTERFACE(inst) G_TYPE_INSTANCE_GET_INTERFACE \ (inst, U_OBJECT_TYPE_LOADABLE, UObjectLoadable) typedef struct UObjectLoadable UObjectLoadable; struct UObjectLoadable { GTypeInterface parent; int (*load)(GObject *obj); void (*unload)(GObject *obj); }; GType u_object_loadable_get_type(void); int u_object_load(GObject *obj); void u_object_unload(GObject *obj); #endif