/*
* upkg: tool for manipulating Unreal Tournament packages.
* Copyright © 2011 Nick Bowler
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef ENGINE_PALETTE_H_
#define ENGINE_PALETTE_H_
#include
#define ENGINE_PALETTE_TYPE (engine_palette_get_type())
#define ENGINE_PALETTE(obj) \
G_TYPE_CHECK_INSTANCE_CAST(obj, ENGINE_PALETTE_TYPE, EnginePalette)
#define ENGINE_PALETTE_CLASS(class) \
G_TYPE_CHECK_CLASS_CAST(class, ENGINE_PALETTE_TYPE, EnginePaletteClass)
#define ENGINE_IS_PALETTE(obj) \
G_TYPE_CHECK_INSTANCE_TYPE(obj, ENGINE_PALETTE_TYPE)
#define ENGINE_IS_PALETTE_CLASS(class) \
G_TYPE_CHECK_CLASS_TYPE(class, ENGINE_PALETTE_TYPE, EnginePaletteClass)
typedef struct EnginePalette EnginePalette;
typedef struct EnginePaletteClass EnginePaletteClass;
struct EnginePalette {
UObject parent;
unsigned entries;
unsigned char (*rgba)[4];
};
struct EnginePaletteClass {
UObjectClass parent;
};
GType engine_palette_get_type(void);
void palette_register(GTypeModule *m);
#endif