/*
* upkg: tool for manipulating Unreal Tournament packages.
* Copyright (C) 2009 Nick Bowler
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include
#include
#include
#include
#include "texture.h"
#include "upkg.h"
#define TEXTURE_GET_PRIV(o) \
G_TYPE_INSTANCE_GET_PRIVATE(o, ENGINE_TEXTURE_TYPE, struct texture_priv)
enum {
PROP_0,
PROP_USIZE,
PROP_VSIZE,
};
struct texture_priv {
unsigned type;
struct upkg_file *f;
size_t base, len;
unsigned char buf[2048];
unsigned long nbuf;
};
void exportable_init(UObjectExportable *e)
{
}
G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, U_OBJECT_TYPE);
static int deserialize(UObject *o, struct upkg_file *f)
{
struct texture_priv *priv = TEXTURE_GET_PRIV(o);
EngineTexture *t = ENGINE_TEXTURE(o);
U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(o, f);
printf("Texture size: %ux%u\n", t->usize, t->vsize);
return 0;
}
void texture_register(GTypeModule *m)
{
engine_texture_register_type(m);
}
static void
set_property(GObject *o, guint id, const GValue *val, GParamSpec *spec)
{
EngineTexture *t = ENGINE_TEXTURE(o);
switch (id) {
case PROP_USIZE:
t->usize = g_value_get_uint(val);
break;
case PROP_VSIZE:
t->vsize = g_value_get_uint(val);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec);
}
}
static void
get_property(GObject *o, guint id, GValue *val, GParamSpec *spec)
{
EngineTexture *t = ENGINE_TEXTURE(o);
switch (id) {
case PROP_USIZE:
g_value_set_boolean(val, t->usize);
break;
case PROP_VSIZE:
g_value_set_boolean(val, t->vsize);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec);
}
}
static void engine_texture_init(EngineTexture *t)
{
t->usize = t->vsize = 0;
}
static void engine_texture_class_init(EngineTextureClass *class)
{
UObjectClass *uo = U_OBJECT_CLASS(class);
GObjectClass *go = G_OBJECT_CLASS(class);
g_type_class_add_private(class, sizeof (struct texture_priv));
uo->deserialize = deserialize;
go->set_property = set_property;
go->get_property = get_property;
g_object_class_install_property(go, PROP_USIZE,
g_param_spec_uint("USize",
"USize",
"Width of the texture.",
0, 2048, 0,
G_PARAM_READWRITE));
g_object_class_install_property(go, PROP_VSIZE,
g_param_spec_uint("VSize",
"VSize",
"Height of the texture.",
0, 2048, 0,
G_PARAM_READWRITE));
}
static void engine_texture_class_finalize(EngineTextureClass *class)
{
}