%alltop{ /* * upkg: tool for manipulating Unreal Tournament packages. * Copyright © 2011, 2020 Nick Bowler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ %} %{ #include #include %} %h{ #include /* Hack to work around broken type parsing in GOB2. */ typedef unsigned char engine_palette_rgba[4]; %} class Engine:Palette from U:Object (dynamic) { public unsigned entries = 0; public engine_palette_rgba *rgba = NULL destroywith free; override (U:Object) int deserialize(U:Object *uo) { struct upkg_file *f = uo->pkg_file; Self *self = SELF(uo); unsigned char buf[16]; size_t rc, buflen; long entries; PARENT_HANDLER(uo); buflen = upkg_export_read(f, buf, sizeof buf); rc = upkg_decode_index(&entries, buf, buflen); if (rc == 0 || entries < 0) return -1; self->entries = entries; if (upkg_export_seek(f, rc, SEEK_SET) != 0) return -1; buflen = entries * sizeof self->rgba[0]; self->rgba = malloc(buflen); if (!self->rgba) return -1; rc = upkg_export_read(f, self->rgba, buflen); if (rc != buflen) { free(self->rgba); return -1; } return 0; } }