%alltop{
/*
* upkg: tool for manipulating Unreal Tournament packages.
* Copyright © 2011 Nick Bowler
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
%}
%{
#include
#include
%}
%h{
#include
/* Hack to work around broken type parsing in GOB2. */
typedef unsigned char engine_palette_rgba[4];
%}
class Engine:Palette from U:Object (dynamic)
{
public unsigned entries = 0;
public engine_palette_rgba *rgba = NULL;
override (U:Object) int deserialize(U:Object *uo)
{
struct upkg_file *f = uo->pkg_file;
Self *self = SELF(uo);
unsigned char buf[16];
size_t rc, buflen;
long entries;
PARENT_HANDLER(uo);
buflen = upkg_export_read(f, buf, sizeof buf);
rc = upkg_decode_index(&entries, buf, buflen);
if (rc == 0 || entries < 0)
return -1;
self->entries = entries;
if (upkg_export_seek(f, rc, SEEK_SET) != 0)
return -1;
buflen = entries * sizeof self->rgba[0];
self->rgba = malloc(buflen);
if (!self->rgba)
return -1;
rc = upkg_export_read(f, self->rgba, buflen);
if (rc != buflen) {
free(self->rgba);
return -1;
}
return 0;
}
}