/* * upkg: tool for manipulating Unreal Tournament packages. * Copyright © 2009-2011 Nick Bowler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef U_OBJECT_MODULE_H_ #define U_OBJECT_MODULE_H_ #include /* * Initialize the UObject module system. Returns 0 on success, -1 otherwise. * The module system can be safely initialized multiple times. */ int u_object_module_init(void); /* * Shutdown the UObject module system. Returns 0 on success, -1 otherwise. * The module system is only shut down when this function has been called as * many times as u_object_module_init. */ int u_object_module_exit(void); /* * Get a class handle from the UObject module system. This will load the * appropriate shared object if necessary. The resulting handle can then be * used to create instances of the class with g_object_new. * * Returns 0 on failure. */ GType u_object_module_get_class(const char *package, const char *class); #endif