#include #include #include #include "exportable.h" #include "uobject.h" #include "texture.h" #include "upkg.h" #define TEXTURE_GET_PRIV(o) \ G_TYPE_INSTANCE_GET_PRIVATE(o, ENGINE_TEXTURE_TYPE, struct texture_priv) enum { PROP_0, PROP_USIZE, PROP_VSIZE, }; struct texture_priv { unsigned type; struct upkg_file *f; size_t base, len; unsigned char buf[2048]; unsigned long nbuf; }; void exportable_init(UObjectExportable *e) { } G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, U_OBJECT_TYPE); static int deserialize(UObject *o, struct upkg_file *f) { struct texture_priv *priv = TEXTURE_GET_PRIV(o); EngineTexture *t = ENGINE_TEXTURE(o); const GValue *val; U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(o, f); printf("Texture size: %lux%lu\n", t->usize, t->vsize); return 0; } void texture_register(GTypeModule *m) { engine_texture_register_type(m); } static void set_property(GObject *o, guint id, const GValue *val, GParamSpec *spec) { EngineTexture *t = ENGINE_TEXTURE(o); switch (id) { case PROP_USIZE: t->usize = g_value_get_uint(val); break; case PROP_VSIZE: t->vsize = g_value_get_uint(val); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec); } } static void get_property(GObject *o, guint id, GValue *val, GParamSpec *spec) { EngineTexture *t = ENGINE_TEXTURE(o); switch (id) { case PROP_USIZE: g_value_set_boolean(val, t->usize); break; case PROP_VSIZE: g_value_set_boolean(val, t->vsize); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec); } } static void engine_texture_init(EngineTexture *t) { t->usize = t->vsize = 0; } static void engine_texture_class_init(EngineTextureClass *class) { UObjectClass *uo = U_OBJECT_CLASS(class); GObjectClass *go = G_OBJECT_CLASS(class); g_type_class_add_private(class, sizeof (struct texture_priv)); uo->deserialize = deserialize; go->set_property = set_property; go->get_property = get_property; g_object_class_install_property(go, PROP_USIZE, g_param_spec_uint("USize", "USize", "Width of the texture.", 0, 2048, 0, G_PARAM_READWRITE)); g_object_class_install_property(go, PROP_VSIZE, g_param_spec_uint("VSize", "VSize", "Height of the texture.", 0, 2048, 0, G_PARAM_READWRITE)); } static void engine_texture_class_finalize(EngineTextureClass *class) { }