/*
* upkg: tool for manipulating Unreal Tournament packages.
* Copyright (C) 2009 Nick Bowler
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include
#include
GType u_object_loadable_get_type(void)
{
static GType type = 0;
if (type == 0) {
static const GTypeInfo info = {
sizeof (UObjectLoadable),
NULL,
NULL,
};
type = g_type_register_static(G_TYPE_INTERFACE,
"UObjectLoadable", &info, 0);
}
return type;
}
int u_object_load(GObject *obj)
{
g_return_val_if_fail(U_OBJECT_IS_LOADABLE(obj), -1);
return U_OBJECT_LOADABLE_GET_INTERFACE(obj)->load(obj);
}
void u_object_unload(GObject *obj)
{
g_return_if_fail(U_OBJECT_IS_LOADABLE(obj));
U_OBJECT_LOADABLE_GET_INTERFACE(obj)->unload(obj);
}