/* * upkg: tool for manipulating Unreal Tournament packages. * Copyright (C) 2009 Nick Bowler * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TEXTURE_H_ #define TEXTURE_H_ #include #include "uobject.h" #define ENGINE_TEXTURE_TYPE (engine_texture_get_type()) #define ENGINE_TEXTURE(obj) \ G_TYPE_CHECK_INSTANCE_CAST(obj, ENGINE_TEXTURE_TYPE, EngineTexture) #define ENGINE_TEXTURE_CLASS(class) \ G_TYPE_CHECK_CLASS_CAST(class, ENGINE_TEXTURE_TYPE, EngineTextureClass) #define ENGINE_IS_TEXTURE(obj) \ G_TYPE_CHECK_INSTANCE_TYPE(obj, ENGINE_TEXTURE_TYPE) #define ENGINE_IS_TEXTURE_CLASS(class) \ G_TYPE_CHECK_CLASS_TYPE(class, ENGINE_TEXTURE_TYPE, EngineTextureClass) typedef struct EngineTexture EngineTexture; typedef struct EngineTextureClass EngineTextureClass; struct EngineTexture { UObject parent; unsigned int usize, vsize; }; struct EngineTextureClass { UObjectClass parent; }; GType engine_texture_get_type(void); void texture_register(GTypeModule *m); #endif