#ifndef TEXTURE_H_ #define TEXTURE_H_ #include #include "uobject.h" #define ENGINE_TEXTURE_TYPE (engine_texture_get_type()) #define ENGINE_TEXTURE(obj) \ G_TYPE_CHECK_INSTANCE_CAST(obj, ENGINE_TEXTURE_TYPE, EngineTexture) #define ENGINE_TEXTURE_CLASS(class) \ G_TYPE_CHECK_CLASS_CAST(class, ENGINE_TEXTURE_TYPE, EngineTextureClass) #define ENGINE_IS_TEXTURE(obj) \ G_TYPE_CHECK_INSTANCE_TYPE(obj, ENGINE_TEXTURE_TYPE) #define ENGINE_IS_TEXTURE_CLASS(class) \ G_TYPE_CHECK_CLASS_TYPE(class, ENGINE_TEXTURE_TYPE, EngineTextureClass) typedef struct EngineTexture EngineTexture; typedef struct EngineTextureClass EngineTextureClass; struct EngineTexture { UObject parent; unsigned long usize, vsize; }; struct EngineTextureClass { UObjectClass parent; }; GType engine_texture_get_type(void); void texture_register(GTypeModule *m); #endif