#include #include #include #include "exportable.h" #include "uobject.h" #include "music.h" #include "upkg.h" #define MUSIC_GET_PRIV(o) \ G_TYPE_INSTANCE_GET_PRIVATE(o, ENGINE_MUSIC_TYPE, struct music_priv) struct music_priv { struct upkg_file *f; }; static void exportable_init(UObjectExportable *); G_DEFINE_DYNAMIC_TYPE_EXTENDED(EngineMusic, engine_music, U_OBJECT_TYPE, 0, G_IMPLEMENT_INTERFACE(U_OBJECT_TYPE_EXPORTABLE, exportable_init) ); static int export(GObject *o, FILE *f) { struct music_priv *priv = MUSIC_GET_PRIV(o); unsigned char buf[1024]; if (!priv->f || upkg_export_seek(priv->f, 0, SEEK_SET) != 0) return -1; while (!priv->f->eof) { size_t rc = upkg_export_read(priv->f, buf, sizeof buf); if (rc == 0) { if (priv->f->eof) break; return -1; } if (fwrite(buf, 1, rc, f) != rc) return -1; } return 0; } static int export_name(GObject *o, char *buf, size_t n) { struct music_priv *priv = MUSIC_GET_PRIV(o); return snprintf(buf, n, "%s", priv->f ? priv->f->name : ""); } static void exportable_init(UObjectExportable *e) { e->export = export; e->export_name = export_name; } static int deserialize(UObject *o, struct upkg_file *f) { struct music_priv *priv = MUSIC_GET_PRIV(o); EngineMusic *m = ENGINE_MUSIC(o); size_t rc, pos = 0, buflen; unsigned char buf[32]; long size; U_OBJECT_CLASS(engine_music_parent_class)->deserialize(o, f); buflen = upkg_export_read(f, buf, sizeof buf); /* Random field #1 */ if (buflen - pos < 1) return -1; pos += 1; if (f->pkg->version > 61) { /* Random field #2 */ if (buflen - pos < 4) return -1; pos += 4; } rc = upkg_decode_index(&size, buf+pos, buflen-pos); if (rc == 0 || size < 0) return -1; pos += rc; f->base += pos; f->len = size; upkg_export_seek(f, 0, SEEK_SET); priv->f = f; return 0; } void music_register(GTypeModule *m) { engine_music_register_type(m); } static void engine_music_init(EngineMusic *m) { } static void engine_music_class_init(EngineMusicClass *class) { UObjectClass *uo = U_OBJECT_CLASS(class); g_type_class_add_private(class, sizeof (struct music_priv)); uo->deserialize = deserialize; } static void engine_music_class_finalize(EngineMusicClass *class) { }