/* * upkg: tool for manipulating Unreal Tournament packages. * Copyright © 2009-2011 Nick Bowler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef U_OBJECT_EXPORTABLE_H_ #define U_OBJECT_EXPORTABLE_H_ #include #include #define U_TYPE_OBJECT_EXPORTABLE (u_object_exportable_get_type()) #define U_OBJECT_EXPORTABLE(obj) G_TYPE_CHECK_INSTANCE_CAST(obj, \ U_TYPE_OBJECT_EXPORTABLE, UObjectExportableIface) #define U_OBJECT_IS_EXPORTABLE(obj) G_TYPE_CHECK_INSTANCE_TYPE(obj, \ U_TYPE_OBJECT_EXPORTABLE) #define U_OBJECT_EXPORTABLE_GET_INTERFACE(inst) G_TYPE_INSTANCE_GET_INTERFACE \ (inst, U_TYPE_OBJECT_EXPORTABLE, UObjectExportableIface) typedef struct UObjectExportableIface UObjectExportableIface; /* * Interface for UObjects that support exporting to a file. For example, a * texture might be saved to disk as a PNG image for editing. */ struct UObjectExportableIface { GTypeInterface parent; int (*export)(UObject *obj, FILE *f); int (*export_name)(UObject *obj, char *buf, size_t n); }; GType u_object_exportable_get_type(void); /* * Export the object by writing it to the given FILE handle, which must have * been opened for writing in binary mode. */ int u_object_export(GObject *obj, FILE *f); /* * Get the suggested output filename. Not more than n-1 characters of the * filename will be written to buf, and the result is always null terminated. * Returns the number of characters that would be written if the buffer was * not bounded. It is valid to call this function with a NULL buffer and a 0 * size in order to determine how large the buffer needs to be. */ int u_object_export_name(GObject *obj, char *buf, size_t n); #endif