2 * upkg: tool for manipulating Unreal Tournament packages.
3 * Copyright © 2009-2011 Nick Bowler
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
22 #include <glib-object.h>
23 #include <uobject/uobject.h>
25 #define ENGINE_TEXTURE_TYPE (engine_texture_get_type())
26 #define ENGINE_TEXTURE(obj) \
27 G_TYPE_CHECK_INSTANCE_CAST(obj, ENGINE_TEXTURE_TYPE, EngineTexture)
28 #define ENGINE_TEXTURE_CLASS(class) \
29 G_TYPE_CHECK_CLASS_CAST(class, ENGINE_TEXTURE_TYPE, EngineTextureClass)
30 #define ENGINE_IS_TEXTURE(obj) \
31 G_TYPE_CHECK_INSTANCE_TYPE(obj, ENGINE_TEXTURE_TYPE)
32 #define ENGINE_IS_TEXTURE_CLASS(class) \
33 G_TYPE_CHECK_CLASS_TYPE(class, ENGINE_TEXTURE_TYPE, EngineTextureClass)
35 typedef struct EngineTexture EngineTexture;
36 typedef struct EngineTextureClass EngineTextureClass;
38 struct EngineTexture {
43 unsigned int usize, vsize;
44 unsigned int uclamp, vclamp;
45 unsigned int ubits, vbits;
48 struct EngineTextureClass {
52 GType engine_texture_get_type(void);
53 void texture_register(GTypeModule *m);