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e1ab265)
Hiding the cursor seems unreliable, so when curs_set doesn't actually
work I think it's better to keep the cursor in some innocuous location
rather than having it randomly move around in the game area.
initscr();
start_color();
initscr();
start_color();
- if (curs_set(0) != ERR)
- leaveok(stdscr, TRUE);
cbreak();
keypad(stdscr, TRUE);
cbreak();
keypad(stdscr, TRUE);