X-Git-Url: https://git.draconx.ca/gitweb/rrace.git/blobdiff_plain/f0704cba12e437bbe72744281af71ec19951db46..ceb2df0fe41852ba3f5637dcd04217113b4259ba:/src/motif.h diff --git a/src/motif.h b/src/motif.h index c85e8a9..a008306 100644 --- a/src/motif.h +++ b/src/motif.h @@ -26,7 +26,9 @@ struct app_state { struct board board; - Widget game, goal, timer; + Widget game, goal; + + struct xcounter *timer; /* Current window width/height for resize handling. */ Dimension game_sz[2], goal_sz[2]; @@ -35,8 +37,10 @@ struct app_state { XtIntervalId render_tick; XtWorkProcId render_proc; - uint_fast32_t render_game_mask; - uint_fast16_t render_goal_mask; + + uint_least32_t render_game_mask; + uint_least16_t render_goal_mask; + uint_least16_t game_tile_sz, goal_tile_sz; /* If true, the goal will be displayed over the main play area. */ int view_goal_on_game; @@ -55,9 +59,39 @@ void ui_timer_update(struct app_state *state, int_fast32_t elapsed); void x11_initialize(struct app_state *state, Widget shell); void x11_redraw_icon(struct app_state *state, Widget shell); -void x11_redraw_goal(struct app_state *state, uint_fast32_t mask); void x11_redraw_game(struct app_state *state, uint_fast32_t mask); -void x11_queue_render(struct app_state *state, uint_fast32_t game_mask, - uint_fast16_t goal_mask); + +/* + * Redraw goal tiles immediately. The mask specifies which tiles will + * be redrawn, in the same bit arrangement as the board goal bitmaps. + * Tiles corresponding to set bits in mask are redrawn, and tiles + * corresponding to clear bits are not redrawn. + * + * Additionally, if icon_shell is non-null (with the caller passing the + * application shell widget), the program's icon pixmap is updated to + * match the current goal. + */ +void x11_redraw_goal(struct app_state *state, uint_fast32_t mask, + Widget icon_shell); + +/* + * Mark tiles for redraw. The redraw is not performed immediately, but + * rather a background task is installed to perform the redraw at a later + * time. + * + * The mode parameter may be one of the following enumerated values: + * + * * RENDER_MODE_GAME: mark game tiles for update. + * * RENDER_MODE_GOAL: mark goal tiles for update. + * * RENDER_MODE_BOTH: mark both game and goal tiles for update (probably + * only useful if mask has all bits set). + */ +void x11_queue_render(struct app_state *state, uint_fast32_t mask, int mode); + +enum { + RENDER_MODE_GOAL = 1, + RENDER_MODE_GAME = 2, + RENDER_MODE_BOTH = 3 +}; #endif