X-Git-Url: https://git.draconx.ca/gitweb/rrace.git/blobdiff_plain/ceb2df0fe41852ba3f5637dcd04217113b4259ba..c11496c3a03550e6103036e09eb27a7bffb7957b:/src/motif.c diff --git a/src/motif.c b/src/motif.c index c4ea62d..e3ff6c2 100644 --- a/src/motif.c +++ b/src/motif.c @@ -1,6 +1,6 @@ /* * X11 GUI for slide puzzle game - * Copyright © 2022 Nick Bowler + * Copyright © 2022-2023 Nick Bowler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -143,14 +143,13 @@ static void timer_tick(void *data, XtIntervalId *id) if (state->board.x > 4) { /* Game is over */ - state->timer_tick = 0; + state->flags &= ~FLAG_TIMER_RUNNING; return; } - app = XtWidgetToApplicationContext(state->game); ui_timer_update(state, game_elapsed(&state->board)); - state->timer_tick = XtAppAddTimeOut(app, TIMER_UPDATE_MS, - timer_tick, state); + app = XtWidgetToApplicationContext(state->game); + XtAppAddTimeOut(app, TIMER_UPDATE_MS, timer_tick, state); } static void do_input_move(struct app_state *state, int x, int y) @@ -159,16 +158,7 @@ static void do_input_move(struct app_state *state, int x, int y) if ((mask = game_do_move(&state->board, x, y)) != 0) { if (game_check_goal(&state->board) == 0) { - int_fast32_t ms = game_finish(&state->board); - unsigned min, sec; - - ui_timer_update(state, ms); - - sec = ms / 1000, ms %= 1000; - min = sec / 60, sec %= 60; - printf("You won! Time was %u:%.2u.%.3u\n", - min, sec, (unsigned)ms); - + ui_timer_update(state, game_finish(&state->board)); mask |= ~GOAL_MASK; } @@ -178,7 +168,9 @@ static void do_input_move(struct app_state *state, int x, int y) static void set_view_goal(struct app_state *state, int view_goal) { - state->view_goal_on_game = view_goal; + state->flags &= ~FLAG_VIEW_GOAL_ON_GAME; + state->flags |= view_goal ? FLAG_VIEW_GOAL_ON_GAME : 0; + x11_redraw_game(state, game_check_goal(&state->board)); } @@ -231,18 +223,19 @@ static void proc_exit(Widget w, XEvent *e, String *argv, Cardinal *argc) static void proc_new_game(Widget w, XEvent *e, String *argv, Cardinal *argc) { + XtAppContext app; + game_reset(&state.board); + state.flags &= ~FLAG_VIEW_GOAL_ON_GAME; x11_redraw_goal(&state, -1, get_shell(w)); x11_redraw_game(&state, -1); - if (!state.timer_tick) { - XtAppContext app = XtWidgetToApplicationContext(w); - state.timer_tick = XtAppAddTimeOut(app, TIMER_UPDATE_MS, - timer_tick, &state); - } - game_begin(&state.board); + if (!(state.flags & FLAG_TIMER_RUNNING)) { + state.flags |= FLAG_TIMER_RUNNING; + timer_tick(&state, 0); + } } static void proc_about(Widget w, XEvent *e, String *argv, Cardinal *argc) @@ -312,7 +305,7 @@ static XtAppContext app_initialize(int argc, char **argv) state.board.game[i] = state.board.goal[i] << GOAL_SHIFT; game_finish(&state.board); - state.use_ewmh_icons = ewmh_probe_wm_icon(shell); + state.flags = ewmh_probe_wm_icon(shell); XtRealizeWidget(shell); x11_redraw_goal(&state, 0, shell);