X-Git-Url: https://git.draconx.ca/gitweb/rrace.git/blobdiff_plain/b39d19918b63b80d1f3b068d158fe43415b9d1b6..ca97af514870895e228df0443adc5a16be4d9a78:/src/motif.h diff --git a/src/motif.h b/src/motif.h index 90ca7af..b168c4e 100644 --- a/src/motif.h +++ b/src/motif.h @@ -20,26 +20,71 @@ #define RRACE_MOTIF_H_ #include -#include "ewmhicon.h" +#include "colour.h" #include "game.h" struct app_state { struct board board; Widget game, goal; + struct xcounter *timer; + + XtIntervalId timer_tick; + Pixmap icon_pixmap; + GC tile_gc; + + uint_least32_t render_game_mask; + uint_least16_t render_goal_mask; + uint_least16_t game_tile_sz, goal_tile_sz; + + /* If true, the goal will be displayed over the main play area. */ + uint_least8_t view_goal_on_game; /* Whether to set _NET_WM_ICON property on WMShell */ - int use_ewmh_icons; + uint_least8_t use_ewmh_icons; - GC tile_gc; - Pixmap icon_pixmap; uint_least32_t tile_colour[TILE_MAX-1][3]; }; void ui_initialize(struct app_state *state, Widget shell); -void x11_initialize(struct app_state *state, Screen *screen); +void ui_show_about(struct app_state *state, Widget shell); +void ui_timer_update(struct app_state *state, int_fast32_t elapsed); + +void x11_initialize(struct app_state *state, Widget shell); void x11_redraw_icon(struct app_state *state, Widget shell); -void x11_redraw_goal(struct app_state *state); void x11_redraw_game(struct app_state *state, uint_fast32_t mask); +/* + * Redraw goal tiles immediately. The mask specifies which tiles will + * be redrawn, in the same bit arrangement as the board goal bitmaps. + * Tiles corresponding to set bits in mask are redrawn, and tiles + * corresponding to clear bits are not redrawn. + * + * Additionally, if icon_shell is non-null (with the caller passing the + * application shell widget), the program's icon pixmap is updated to + * match the current goal. + */ +void x11_redraw_goal(struct app_state *state, uint_fast32_t mask, + Widget icon_shell); + +/* + * Mark tiles for redraw. The redraw is not performed immediately, but + * rather a background task is installed to perform the redraw at a later + * time. + * + * The mode parameter may be one of the following enumerated values: + * + * * RENDER_MODE_GAME: mark game tiles for update. + * * RENDER_MODE_GOAL: mark goal tiles for update. + * * RENDER_MODE_BOTH: mark both game and goal tiles for update (probably + * only useful if mask has all bits set). + */ +void x11_queue_render(struct app_state *state, uint_fast32_t mask, int mode); + +enum { + RENDER_MODE_GOAL = 1, + RENDER_MODE_GAME = 2, + RENDER_MODE_BOTH = 3 +}; + #endif