X-Git-Url: https://git.draconx.ca/gitweb/rrace.git/blobdiff_plain/a3f2189bfac7e5b1acdf3640cd3b50a7a6636906..ec2e7b448d7d0d404c0b3102c5b25ac9464d9fc5:/src/motif_ui.c diff --git a/src/motif_ui.c b/src/motif_ui.c index 279f550..c31d839 100644 --- a/src/motif_ui.c +++ b/src/motif_ui.c @@ -30,8 +30,6 @@ #define MIN(a, b) ((a) < (b) ? (a) : (b)) -static void game_configure(Widget w); - /* XXX generate this list? */ enum { widgetMainWindow, @@ -130,7 +128,6 @@ static Widget create_widget(const struct ui_widget *item, Widget parent, { String name = (void *)&tree_strtab[item->name]; WidgetClass class; - Widget w; if (item->widget_type == widgetMenuBar) return XmCreateMenuBar(parent, name, args, num_args); @@ -209,43 +206,128 @@ construct_menu(const struct ui_menuitem *root, Widget parent, unsigned i) static void game_resize(Widget w, void *data, void *cb_data) { if (XtIsRealized(w)) - x11_redraw_game(data); + x11_redraw_game(data, -1); } static void goal_resize(Widget w, void *data, void *cb_data) { if (XtIsRealized(w)) - x11_redraw_goal(data); + x11_redraw_goal(data, -1); +} + +static void do_input_move(struct app_state *state, int x, int y) +{ + uint_least32_t *gp = state->board.game, prev[4]; + + memcpy(prev, gp, sizeof prev); + if (game_do_move(&state->board, x, y) == 0) { + uint_least32_t mask; + + if (game_check_goal(&state->board)) { + int_fast32_t ms = game_finish(&state->board); + unsigned min, sec; + + /* Negative time just means clock jumps and + * display headaches. */ + if (ms < 0) + ms = 0; + + sec = ms / 1000, ms %= 1000; + min = sec / 60, sec %= 60; + printf("You won! Time was %u:%.2u:%.3u\n", + min, sec, (unsigned)ms); + } + + /* Figure out which tiles changed */ + prev[0] ^= gp[0]; + prev[1] ^= gp[1]; + prev[2] ^= gp[2]; + mask = prev[0] | prev[1] | prev[2]; + + x11_redraw_game(state, mask); + } +} + +static void set_view_goal(struct app_state *state, int view_goal) +{ + state->view_goal_on_game = view_goal; + x11_redraw_game(state, GOAL_MASK); } static void game_input(Widget w, void *data, void *cb_data) { XmDrawingAreaCallbackStruct *cbs = cb_data; - XButtonEvent *click = &cbs->event->xbutton; + XButtonEvent *b = &cbs->event->xbutton; struct app_state *state = data; Dimension width, height; - unsigned x = -1, y = -1; switch (cbs->event->type) { case ButtonPress: - XtVaGetValues(w, XmNwidth, &width, - XmNheight, &height, - (char *)NULL); - x = click->x / (width/5); - y = click->y / (width/5); + switch (b->button) { + case Button1: + if (b->state & Button3Mask) + break; + + XtVaGetValues(w, XmNwidth, &width, + XmNheight, &height, + (char *)NULL); + + do_input_move(state, b->x / (width / 5), + b->y / (height / 5)); + break; + case Button3: + set_view_goal(state, 1); + break; + } + break; + case ButtonRelease: + switch (b->button) { + case Button3: + set_view_goal(state, 0); + break; + } } +} - if (x > 4 || y > 4) +/* Figure out which tiles intersect a rectangle. */ +static uint_fast32_t +expose_mask(int rect_x, int rect_y, int rect_w, int rect_h, + int tile_w, int tile_h) +{ + return board_right(rect_x / tile_w) + & board_below(rect_y / tile_h) + & board_above((rect_y + rect_h - 1) / tile_h) + & board_left((rect_x + rect_w - 1) / tile_w); +} + +static void game_expose(Widget w, void *data, void *cb_data) +{ + XmDrawingAreaCallbackStruct *cbs = cb_data; + XExposeEvent *e = &cbs->event->xexpose; + Dimension width, height; + uint_fast32_t mask; + + XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL); + if (!(width /= 5) || !(height /= 5)) return; - if (game_do_move(&state->board, x, y) == 0) { - if (game_check_goal(&state->board)) { - printf("You win!\n"); - game_finish(&state->board); - } + mask = expose_mask(e->x, e->y, e->width, e->height, width, height); + x11_redraw_game(data, mask); +} - x11_redraw_game(state); - } +static void goal_expose(Widget w, void *data, void *cb_data) +{ + XmDrawingAreaCallbackStruct *cbs = cb_data; + XExposeEvent *e = &cbs->event->xexpose; + Dimension width, height; + uint_fast32_t mask; + + XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL); + if (!(width /= 3) || !(height /= 3)) + return; + + mask = expose_mask(e->x, e->y, e->width, e->height, width, height); + x11_redraw_goal(data, mask); } void ui_initialize(struct app_state *state, Widget shell) @@ -264,10 +346,10 @@ void ui_initialize(struct app_state *state, Widget shell) state->game = XtNameToWidget(shell, "*gameCanvas"); XtAddCallback(state->game, XmNresizeCallback, game_resize, state); - XtAddCallback(state->game, XmNexposeCallback, game_resize, state); + XtAddCallback(state->game, XmNexposeCallback, game_expose, state); XtAddCallback(state->game, XmNinputCallback, game_input, state); state->goal = XtNameToWidget(shell, "*goalCanvas"); XtAddCallback(state->goal, XmNresizeCallback, goal_resize, state); - XtAddCallback(state->goal, XmNexposeCallback, goal_resize, state); + XtAddCallback(state->goal, XmNexposeCallback, goal_expose, state); }