X-Git-Url: https://git.draconx.ca/gitweb/rrace.git/blobdiff_plain/8c3800ae893db65b44c5b82384e6e7d3750ddb55..31d8eda9987703c64fc63f4ddb4088cf3be5b7cc:/src/motif_ui.c diff --git a/src/motif_ui.c b/src/motif_ui.c index fefcfed..718375c 100644 --- a/src/motif_ui.c +++ b/src/motif_ui.c @@ -268,55 +268,14 @@ expose_mask(int rect_x, int rect_y, int rect_w, int rect_h, & board_left((rect_x + rect_w - 1) / tile_w); } -/* - * Calculate which tiles need to be redrawn after resizing. This is the - * tiles which (at the new size) are fully contained in the previous area. - * - * When shrinking, this is all tiles, but when enlarging, the generated - * expose events will trigger drawing of the new area. - */ -static uint_fast32_t resize_helper(Widget w, Dimension *oldsz, int gridsz) -{ - Dimension new_w, new_h, common_w, common_h; - - if (!XtIsRealized(w)) - return 0; - - XtVaGetValues(w, XmNwidth, &new_w, XmNheight, &new_h, (char *)NULL); - common_w = MIN(new_w, oldsz[0]); - common_h = MIN(new_h, oldsz[1]); - oldsz[0] = new_w; - oldsz[1] = new_h; - new_w /= gridsz; - new_h /= gridsz; - - /* Round down to multiple of tile dimensions */ - common_w = common_w / new_w * new_w; - common_h = common_h / new_h * new_h; - - if (new_w > 0 && new_h > 0) - return expose_mask(0, 0, common_w, common_h, new_w, new_h); - return 0; -} - static void game_resize(Widget w, void *data, void *cb_data) { - struct app_state *state = data; - uint_fast32_t mask; - - mask = resize_helper(w, state->game_sz, 5); - if (mask) - x11_redraw_game(data, mask); + x11_queue_render(data, -1, 0); } static void goal_resize(Widget w, void *data, void *cb_data) { - struct app_state *state = data; - uint_fast32_t mask; - - mask = resize_helper(w, state->goal_sz, 3); - if (mask) - x11_redraw_goal(data, mask); + x11_queue_render(data, 0, -1); } static void game_expose(Widget w, void *data, void *cb_data) @@ -339,8 +298,7 @@ static void game_expose(Widget w, void *data, void *cb_data) */ mask = gp[0] | gp[1] | gp[2]; mask &= expose_mask(e->x, e->y, e->width, e->height, width, height); - - x11_redraw_game(state, mask); + x11_queue_render(state, mask, 0); } static void goal_expose(Widget w, void *data, void *cb_data) @@ -355,7 +313,7 @@ static void goal_expose(Widget w, void *data, void *cb_data) return; mask = expose_mask(e->x, e->y, e->width, e->height, width, height); - x11_redraw_goal(data, mask); + x11_queue_render(data, 0, mask); } void ui_initialize(struct app_state *state, Widget shell)