X-Git-Url: https://git.draconx.ca/gitweb/rrace.git/blobdiff_plain/26fb4b6902a32be6e9f504bee44724a0dd4292f7..86abb005c1109dfb7ac55f0d38474c5fdcb52b78:/src/game.h diff --git a/src/game.h b/src/game.h index 6a02a42..7640b41 100644 --- a/src/game.h +++ b/src/game.h @@ -20,6 +20,7 @@ #define RRACE_GAME_H_ #include +#include enum { TILE_EMPTY, @@ -65,8 +66,10 @@ struct board { */ uint_least16_t goal[3]; - /* (x, y) position of the current empty position. */ + /* (x, y) position of the current empty space. */ uint_least8_t x, y; + + xtime_t time_start; }; /* Return the board bitmap with all bits in column x set */ @@ -118,9 +121,7 @@ static inline uint_fast32_t board_mask_v(int x, int y0, int y1) */ static inline uint_fast32_t board_above(int y) { - uint_fast32_t val = board_row(y); - - return val | (val-1); + return ( 0x20ul << 5*y ) - 1; } /* @@ -128,9 +129,7 @@ static inline uint_fast32_t board_above(int y) */ static inline uint_fast32_t board_below(int y) { - uint_fast32_t val = board_row(y); - - return val | (~val + 1); + return ~( 1ul << 5*y ) + 1; } /* @@ -153,19 +152,36 @@ static inline uint_fast32_t board_right(int x) return ~val + 0x108421; } +/* + * Return the board bitmap setting the rectangle of locations that are: + * + * - on or right of column x1, and + * - on or left of column x2, and + * - on or below row y1, and + * - on or above row y2. + * + * It must be the case that x2 >= x1 and y2 >= y1. + */ +static inline uint_fast32_t board_rect(int x1, int y1, int x2, int y2) +{ + return (board_left(x2-x1) << x1) & (board_above(y2-y1) << 5*y1); +} + /* * Move the bits in the game bitmaps according to a move at position (x, y), * and update the location of the empty position which, if the move was valid * is now (x, y). * - * Returns 0 if the move was valid (and board has been updated), -1 otherwise. + * Returns the board bitmap indicating which positions changed. A return + * value of 0 therefore indicates an invalid move. */ -int game_do_move(struct board *board, int x, int y); +uint_fast32_t game_do_move(struct board *board, int x, int y); /* - * Returns 1 if the game is in a winning position, or 0 otherwise. + * Returns the board bitmap setting game locations that differ from the goal. + * A return value of 0 therefore indicates a winning position. */ -int game_check_goal(struct board *board); +uint_fast32_t game_check_goal(struct board *board); /* * Initialize the game RNG such that the next call to game_reset will produce a @@ -178,9 +194,20 @@ void game_reseed(unsigned long long seed); */ void game_reset(struct board *board); +/* + * Reset the game start time. + */ +void game_begin(struct board *board); + +/* + * Return the total elapsed time (in ms) since the last call to game_begin. + */ +int_fast32_t game_elapsed(struct board *board); + /* * Disable new moves and clear all tile bits other than the 9 goal tiles. + * Returns the total elapsed time (in ms). */ -void game_finish(struct board *board); +int_fast32_t game_finish(struct board *board); #endif