X-Git-Url: https://git.draconx.ca/gitweb/rrace.git/blobdiff_plain/2529a9651d160ab3a17118d778f5e5584d040765..86abb005c1109dfb7ac55f0d38474c5fdcb52b78:/src/motif.h diff --git a/src/motif.h b/src/motif.h index ae6631d..076f4f6 100644 --- a/src/motif.h +++ b/src/motif.h @@ -20,23 +20,62 @@ #define RRACE_MOTIF_H_ #include -#include +#include "colour.h" #include "game.h" -enum { COLOUR_PRIMARY, COLOUR_DARK, COLOUR_LIGHT, COLOUR_MAX }; - struct app_state { struct board board; - Widget game, goal; + Widget game, goal, timer; + + /* Current window width/height for resize handling. */ + Dimension game_sz[2], goal_sz[2]; + + XtIntervalId timer_tick; + + XtIntervalId render_tick; + XtWorkProcId render_proc; + uint_fast32_t render_game_mask; + uint_fast16_t render_goal_mask; + + /* If true, the goal will be displayed over the main play area. */ + int view_goal_on_game; + + /* Whether to set _NET_WM_ICON property on WMShell */ + int use_ewmh_icons; GC tile_gc; + Pixmap icon_pixmap; uint_least32_t tile_colour[TILE_MAX-1][3]; }; void ui_initialize(struct app_state *state, Widget shell); -void x11_initialize(struct app_state *state, Screen *screen); -void x11_redraw_goal(struct app_state *state); -void x11_redraw_game(struct app_state *state); +void ui_show_about(struct app_state *state, Widget shell); +void ui_timer_update(struct app_state *state, int_fast32_t elapsed); + +void x11_initialize(struct app_state *state, Widget shell); +void x11_redraw_icon(struct app_state *state, Widget shell); +void x11_redraw_goal(struct app_state *state, uint_fast32_t mask); +void x11_redraw_game(struct app_state *state, uint_fast32_t mask); + +/* + * Mark tiles for redraw. The redraw is not performed immediately, but + * rather a background task is installed to perform the redraw at a later + * time. + * + * The mode parameter may be one of the following enumerated values: + * + * * RENDER_MODE_GAME: mark game tiles for update. + * * RENDER_MODE_GOAL: mark goal tiles for update. + * * RENDER_MODE_BOTH: mark both game and goal tiles for update (probably + * only useful if mask has all bits set). + */ +void x11_queue_render(struct app_state *state, uint_fast32_t mask, int mode); + +enum { + RENDER_MODE_GOAL = 1, + RENDER_MODE_GAME = 2, + RENDER_MODE_BOTH = 3 +}; #endif