+static void set_view_goal(struct app_state *state, int view_goal)
+{
+ state->view_goal_on_game = view_goal;
+ x11_redraw_game(state, game_check_goal(&state->board));
+}
+
+static void game_input(Widget w, void *data, void *cb_data)
+{
+ XmDrawingAreaCallbackStruct *cbs = cb_data;
+ XButtonEvent *b = &cbs->event->xbutton;
+ struct app_state *state = data;
+ Dimension width, height;
+
+ switch (cbs->event->type) {
+ case ButtonPress:
+ switch (b->button) {
+ case Button1:
+ if (b->state & Button3Mask)
+ break;
+
+ XtVaGetValues(w, XmNwidth, &width,
+ XmNheight, &height,
+ (char *)NULL);
+
+ do_input_move(state, b->x / (width / 5),
+ b->y / (height / 5));
+ break;
+ case Button3:
+ set_view_goal(state, 1);
+ break;
+ }
+ break;
+ case ButtonRelease:
+ switch (b->button) {
+ case Button3:
+ set_view_goal(state, 0);
+ break;
+ }
+ }
+}
+
+static struct app_state state;
+
+static Widget get_shell(Widget w)