- uint_least32_t *gp = state->board.game, prev[4];
-
- memcpy(prev, gp, sizeof prev);
- if (game_do_move(&state->board, x, y) == 0) {
- uint_least32_t mask;
-
- if (game_check_goal(&state->board)) {
- int_fast32_t ms = game_finish(&state->board);
- unsigned min, sec;
-
- /* Negative time just means clock jumps and
- * display headaches. */
- if (ms < 0)
- ms = 0;
-
- sec = ms / 1000, ms %= 1000;
- min = sec / 60, sec %= 60;
- printf("You won! Time was %u:%.2u:%.3u\n",
- min, sec, (unsigned)ms);
- }
-
- /* Figure out which tiles changed */
- prev[0] ^= gp[0];
- prev[1] ^= gp[1];
- prev[2] ^= gp[2];
- mask = prev[0] | prev[1] | prev[2];
-
- x11_redraw_game(state, mask);
- }
-}