#define RRACE_MOTIF_H_
#include <inttypes.h>
-#include "ewmhicon.h"
#include "colour.h"
#include "game.h"
XtIntervalId timer_tick;
+ XtIntervalId render_tick;
+ XtWorkProcId render_proc;
+ uint_fast32_t render_game_mask;
+ uint_fast16_t render_goal_mask;
+
/* If true, the goal will be displayed over the main play area. */
int view_goal_on_game;
void x11_redraw_icon(struct app_state *state, Widget shell);
void x11_redraw_goal(struct app_state *state, uint_fast32_t mask);
void x11_redraw_game(struct app_state *state, uint_fast32_t mask);
+void x11_queue_render(struct app_state *state, uint_fast32_t game_mask,
+ uint_fast16_t goal_mask);
#endif