#include <config.h>
#include <stdio.h>
#include <assert.h>
+
+#include <X11/Intrinsic.h>
#include <Xm/XmStrDefs.h>
#include "motif.h"
w /= 5; h /= 5;
for (i = 0; i < 25; i++) {
- uint_least32_t *gp = state->board.game+1;
+ uint_least32_t *gp = state->board.game;
redraw_tile(state, display, game,
gp[0], gp[1], gp[2],