#include <config.h>
#include <stdio.h>
#include <stdlib.h>
+#include <locale.h>
#include <getopt.h>
#include <Xm/XmAll.h>
#include "motifopt.h"
#include "game.h"
+#define TIMER_UPDATE_MS 33
+
#define PROGNAME "rrace"
static const char *progname = PROGNAME;
static const struct option lopts[] = { LOPTS_INITIALIZER, {0} };
return shell;
}
+static void timer_tick(void *data, XtIntervalId *id)
+{
+ struct app_state *state = data;
+ XtAppContext app;
+
+ if (state->board.x > 4) {
+ /* Game is over */
+ state->timer_tick = 0;
+ return;
+ }
+
+ app = XtWidgetToApplicationContext(state->timer);
+ ui_timer_update(state, game_elapsed(&state->board));
+ state->timer_tick = XtAppAddTimeOut(app, TIMER_UPDATE_MS,
+ timer_tick, state);
+}
+
static void do_input_move(struct app_state *state, int x, int y)
{
uint_fast32_t mask;
int_fast32_t ms = game_finish(&state->board);
unsigned min, sec;
- /* Negative time just means clock jumps and
- * display headaches. */
- if (ms < 0)
- ms = 0;
+ ui_timer_update(state, ms);
sec = ms / 1000, ms %= 1000;
min = sec / 60, sec %= 60;
- printf("You won! Time was %u:%.2u:%.3u\n",
+ printf("You won! Time was %u:%.2u.%.3u\n",
min, sec, (unsigned)ms);
+
mask |= ~GOAL_MASK;
}
x11_redraw_game(&state, -1);
x11_redraw_icon(&state, shell);
+ if (!state.timer_tick) {
+ XtAppContext app = XtWidgetToApplicationContext(w);
+ state.timer_tick = XtAppAddTimeOut(app, TIMER_UPDATE_MS,
+ timer_tick, &state);
+ }
+
game_begin(&state.board);
}
int main(int argc, char **argv)
{
+ setlocale(LC_ALL, "");
XtAppMainLoop(app_initialize(argc, argv));
return 0;
}