- Display *display = DisplayOfScreen(screen);
- Colormap cmap = DefaultColormapOfScreen(screen);
- XColor colour, junk;
- unsigned i, j;
-
- for (j = 0; j < COLOUR_MAX; j++) {
- for (i = 0; i < TILE_MAX-1; i++) {
- XAllocNamedColor(display, cmap, colours[i][j],
- &colour, &junk);
- state->tile_colour[i][j] = colour.pixel;
- }
+ static const char cdefs[] =
+ "colour0" "\0" COLOUR0_PRIMARY
+ "\0" "colourDark0" "\0" COLOUR0_DARK
+ "\0" "colourLight0" "\0" COLOUR0_LIGHT
+ "\0" "colour1" "\0" COLOUR1_PRIMARY
+ "\0" "colourDark1" "\0" COLOUR1_DARK
+ "\0" "colourLight1" "\0" COLOUR1_LIGHT
+ "\0" "colour2" "\0" COLOUR2_PRIMARY
+ "\0" "colourDark2" "\0" COLOUR2_DARK
+ "\0" "colourLight2" "\0" COLOUR2_LIGHT
+ "\0" "colour3" "\0" COLOUR3_PRIMARY
+ "\0" "colourDark3" "\0" COLOUR3_DARK
+ "\0" "colourLight3" "\0" COLOUR3_LIGHT
+ "\0" "colour4" "\0" COLOUR4_PRIMARY
+ "\0" "colourDark4" "\0" COLOUR4_DARK
+ "\0" "colourLight4" "\0" COLOUR4_LIGHT
+ "\0" "colour5" "\0" COLOUR5_PRIMARY
+ "\0" "colourDark5" "\0" COLOUR5_DARK
+ "\0" "colourLight5" "\0" COLOUR5_LIGHT
+ "\0" "gameBackground" "\0" "#181818";
+
+ XtResource res[COLOUR_UI_MAX], t = {
+ (char *)cdefs, 0, XtRPixel, sizeof (Pixel), 0, XtRString
+ };
+ Pixel colours[XtNumber(res)];
+ unsigned i;
+
+ for (i = 0; i < XtNumber(res); i++) {
+ t.default_addr = strchr(t.resource_name, 0) + 1;
+ res[i] = t;
+
+ t.resource_name = (char *)t.default_addr + 8;
+ t.resource_offset += sizeof colours[0];
+ }
+
+ XtGetApplicationResources(shell, &colours, res, XtNumber(res), NULL, 0);
+ for (i = 0; i < NUM_TILE_COLOURS; i++) {
+ uint_least32_t *p = state->tile_colour[0];
+ p[i] = colours[i];