#include "motif.h"
#include "motifstr.h"
#include "motifgui.h"
+#include "xcounter.h"
#define SPLIT_NUMERATOR 75
#define SPLIT_DENOMINATOR 100
XtVaSetValues(goal, XmNwidth, goalsz, XmNheight, goalsz, (char *)NULL);
}
-static void game_configure(Widget form)
+static char *timer_text(int_fast32_t ms, char *buf)
+{
+ unsigned min, sec;
+
+ sec = ms / 1000, ms %= 1000;
+ min = sec / 60, sec %= 60;
+ sprintf(buf, "Time: %u:%.2u.%.3u", min, sec, (unsigned)ms);
+
+ return buf;
+}
+
+void ui_timer_update(struct app_state *state, int_fast32_t ms)
+{
+ char buf[100];
+
+ if (ms < 0) {
+ xcounter_simple_update(state->timer, "\n");
+ return;
+ }
+
+ xcounter_simple_update(state->timer, timer_text(ms, buf));
+}
+
+static void configure_mainwin(struct app_state *state, Widget form)
{
Widget gamearea = XtNameToWidget(form, &tree_strtab[gameArea]);
Widget goalarea = XtNameToWidget(form, &tree_strtab[goalArea]);
XtActionsRec resize_rec;
+ char xc_template[100];
assert(gamearea && goalarea);
XtVaSetValues(form, XmNfractionBase, SPLIT_DENOMINATOR, (char *)NULL);
+ state->game = XtNameToWidget(gamearea, &tree_strtab[gameCanvas]);
XtVaSetValues(gamearea, XmNleftAttachment, XmATTACH_FORM,
XmNtopAttachment, XmATTACH_FORM,
(char *)NULL);
+ state->goal = XtNameToWidget(goalarea, &tree_strtab[goalCanvas]);
XtVaSetValues(goalarea, XmNleftAttachment, XmATTACH_WIDGET,
XmNleftWidget, gamearea,
XmNtopAttachment, XmATTACH_OPPOSITE_WIDGET,
XmNtopWidget, gamearea,
(char *)NULL);
+ state->timer = XtNameToWidget(form, &tree_strtab[timeDisplay]);
+ XtVaSetValues(state->timer, XmNleftAttachment, XmATTACH_WIDGET,
+ XmNleftWidget, gamearea,
+ XmNtopAttachment, XmATTACH_WIDGET,
+ XmNtopWidget, goalarea,
+ XmNrightAttachment, XmATTACH_FORM,
+ (char *)NULL);
+
+ xcounter_simple_setup(state->timer, timer_text(20000, xc_template));
+ ui_timer_update(state, -1);
+
resize_rec.string = "ResizeGameArea";
resize_rec.proc = ResizeGameArea;
XtAppAddActions(XtWidgetToApplicationContext(form), &resize_rec, 1);
"<Configure>: ResizeGameArea()\n"
"<Map>: ResizeGameArea()\n"
));
+
+ /*
+ * Performing the initial update of the layout seems to avoid
+ * some weird problems on Motif 2.1
+ */
+ ResizeGameArea(form, 0, 0, 0);
}
static Widget create_widget(const struct ui_widget *item, Widget parent,
}
}
-static void game_resize(Widget w, void *data, void *cb_data)
+/* Figure out which tiles intersect a rectangle. */
+static uint_fast32_t
+expose_mask(int rect_x, int rect_y, int rect_w, int rect_h,
+ int tile_w, int tile_h)
{
- if (XtIsRealized(w))
- x11_redraw_game(data, -1);
+ return board_right(rect_x / tile_w)
+ & board_below(rect_y / tile_h)
+ & board_above((rect_y + rect_h - 1) / tile_h)
+ & board_left((rect_x + rect_w - 1) / tile_w);
}
-static void goal_resize(Widget w, void *data, void *cb_data)
+/*
+ * Calculate which tiles need to be redrawn after resizing. This is the
+ * tiles which (at the new size) are fully contained in the previous area.
+ *
+ * When shrinking, this is all tiles, but when enlarging, the generated
+ * expose events will trigger drawing of the new area.
+ */
+static uint_fast32_t resize_helper(Widget w, Dimension *oldsz, int gridsz)
{
- if (XtIsRealized(w))
- x11_redraw_goal(data, -1);
+ Dimension new_w, new_h, common_w, common_h;
+
+ if (!XtIsRealized(w))
+ return 0;
+
+ XtVaGetValues(w, XmNwidth, &new_w, XmNheight, &new_h, (char *)NULL);
+ common_w = MIN(new_w, oldsz[0]);
+ common_h = MIN(new_h, oldsz[1]);
+ oldsz[0] = new_w;
+ oldsz[1] = new_h;
+ new_w /= gridsz;
+ new_h /= gridsz;
+
+ /* Round down to multiple of tile dimensions */
+ common_w = common_w / new_w * new_w;
+ common_h = common_h / new_h * new_h;
+
+ if (new_w > 0 && new_h > 0)
+ return expose_mask(0, 0, common_w, common_h, new_w, new_h);
+ return 0;
}
-static void do_input_move(struct app_state *state, int x, int y)
+static void game_resize(Widget w, void *data, void *cb_data)
{
- uint_least32_t *gp = state->board.game, prev[4];
-
- memcpy(prev, gp, sizeof prev);
- if (game_do_move(&state->board, x, y) == 0) {
- uint_least32_t mask;
-
- if (game_check_goal(&state->board)) {
- printf("You win!\n");
- game_finish(&state->board);
- }
-
- /* Figure out which tiles changed */
- prev[0] ^= gp[0];
- prev[1] ^= gp[1];
- prev[2] ^= gp[2];
- mask = prev[0] | prev[1] | prev[2];
-
- x11_redraw_game(state, mask);
- }
-}
+ struct app_state *state = data;
+ uint_fast32_t mask;
-static void set_view_goal(struct app_state *state, int view_goal)
-{
- state->view_goal_on_game = view_goal;
- x11_redraw_game(state, GOAL_MASK);
+ mask = resize_helper(w, state->game_sz, 5);
+ if (mask)
+ x11_redraw_game(data, mask);
}
-static void game_input(Widget w, void *data, void *cb_data)
+static void goal_resize(Widget w, void *data, void *cb_data)
{
- XmDrawingAreaCallbackStruct *cbs = cb_data;
- XButtonEvent *b = &cbs->event->xbutton;
struct app_state *state = data;
- Dimension width, height;
-
- switch (cbs->event->type) {
- case ButtonPress:
- switch (b->button) {
- case Button1:
- if (b->state & Button3Mask)
- break;
-
- XtVaGetValues(w, XmNwidth, &width,
- XmNheight, &height,
- (char *)NULL);
-
- do_input_move(state, b->x / (width / 5),
- b->y / (height / 5));
- break;
- case Button3:
- set_view_goal(state, 1);
- break;
- }
- break;
- case ButtonRelease:
- switch (b->button) {
- case Button3:
- set_view_goal(state, 0);
- break;
- }
- }
-}
+ uint_fast32_t mask;
-/* Figure out which tiles intersect a rectangle. */
-static uint_fast32_t
-expose_mask(int rect_x, int rect_y, int rect_w, int rect_h,
- int tile_w, int tile_h)
-{
- return board_right(rect_x / tile_w)
- & board_below(rect_y / tile_h)
- & board_above((rect_y + rect_h - 1) / tile_h)
- & board_left((rect_x + rect_w - 1) / tile_w);
+ mask = resize_helper(w, state->goal_sz, 3);
+ if (mask)
+ x11_redraw_goal(data, mask);
}
static void game_expose(Widget w, void *data, void *cb_data)
help = XtNameToWidget(menubar, "helpMenu");
XtVaSetValues(menubar, XmNmenuHelpWidget, help, (char *)NULL);
- game_configure(XtNameToWidget(shell, "*game"));
+ configure_mainwin(state, XtNameToWidget(shell, "*game"));
- state->game = XtNameToWidget(shell, "*gameCanvas");
+ XtVaGetValues(state->game, XmNwidth, &state->game_sz[0],
+ XmNheight, &state->game_sz[1],
+ (char *)NULL);
XtAddCallback(state->game, XmNresizeCallback, game_resize, state);
XtAddCallback(state->game, XmNexposeCallback, game_expose, state);
- XtAddCallback(state->game, XmNinputCallback, game_input, state);
- state->goal = XtNameToWidget(shell, "*goalCanvas");
+ XtVaGetValues(state->game, XmNwidth, &state->goal_sz[0],
+ XmNheight, &state->goal_sz[1],
+ (char *)NULL);
XtAddCallback(state->goal, XmNresizeCallback, goal_resize, state);
XtAddCallback(state->goal, XmNexposeCallback, goal_expose, state);
}