#include <Xm/XmAll.h>
#include "motif.h"
-#include "motifstr.h"
#include "motifgui.h"
+#include "xcounter.h"
+#include "version.h"
#define SPLIT_NUMERATOR 75
#define SPLIT_DENOMINATOR 100
widgetMax,
/* Pseudo-widgets */
- widgetMenuBar = widgetMax
+ widgetMenuBar = widgetMax,
+ widgetMessageDialog,
+ widgetScrolledText,
+
+ widgetUnmanaged = 128
};
static WidgetClass * const widgets[widgetMax] = {
XtVaSetValues(goal, XmNwidth, goalsz, XmNheight, goalsz, (char *)NULL);
}
-static void game_configure(Widget form)
+static char *timer_text(int_fast32_t ms, char *buf)
+{
+ unsigned min, sec;
+
+ sec = ms / 1000, ms %= 1000;
+ min = sec / 60, sec %= 60;
+ sprintf(buf, "Time: %u:%.2u.%.3u", min, sec, (unsigned)ms);
+
+ return buf;
+}
+
+void ui_timer_update(struct app_state *state, int_fast32_t ms)
+{
+ char buf[100];
+
+ if (ms < 0) {
+ xcounter_simple_update(state->timer, "\n");
+ return;
+ }
+
+ xcounter_simple_update(state->timer, timer_text(ms, buf));
+}
+
+static void configure_mainwin(struct app_state *state, Widget form)
{
Widget gamearea = XtNameToWidget(form, &tree_strtab[gameArea]);
Widget goalarea = XtNameToWidget(form, &tree_strtab[goalArea]);
XtActionsRec resize_rec;
+ char xc_template[100];
assert(gamearea && goalarea);
XtVaSetValues(form, XmNfractionBase, SPLIT_DENOMINATOR, (char *)NULL);
+ state->game = XtNameToWidget(gamearea, &tree_strtab[gameCanvas]);
XtVaSetValues(gamearea, XmNleftAttachment, XmATTACH_FORM,
XmNtopAttachment, XmATTACH_FORM,
(char *)NULL);
+ state->goal = XtNameToWidget(goalarea, &tree_strtab[goalCanvas]);
XtVaSetValues(goalarea, XmNleftAttachment, XmATTACH_WIDGET,
XmNleftWidget, gamearea,
XmNtopAttachment, XmATTACH_OPPOSITE_WIDGET,
XmNtopWidget, gamearea,
(char *)NULL);
+ state->timer = XtNameToWidget(form, &tree_strtab[timeDisplay]);
+ XtVaSetValues(state->timer, XmNleftAttachment, XmATTACH_WIDGET,
+ XmNleftWidget, gamearea,
+ XmNtopAttachment, XmATTACH_WIDGET,
+ XmNtopWidget, goalarea,
+ XmNrightAttachment, XmATTACH_FORM,
+ (char *)NULL);
+
+ xcounter_simple_setup(state->timer, timer_text(20000, xc_template));
+ ui_timer_update(state, -1);
+
resize_rec.string = "ResizeGameArea";
resize_rec.proc = ResizeGameArea;
XtAppAddActions(XtWidgetToApplicationContext(form), &resize_rec, 1);
"<Configure>: ResizeGameArea()\n"
"<Map>: ResizeGameArea()\n"
));
+
+ /*
+ * Performing the initial update of the layout seems to avoid
+ * some weird problems on Motif 2.1
+ */
+ ResizeGameArea(form, 0, 0, 0);
}
static Widget create_widget(const struct ui_widget *item, Widget parent,
ArgList args, Cardinal num_args)
{
String name = (void *)&tree_strtab[item->name];
- WidgetClass class;
+ unsigned type = item->widget_type & widgetUnmanaged-1;
- if (item->widget_type == widgetMenuBar)
+ switch (type) {
+ case widgetMenuBar:
return XmCreateMenuBar(parent, name, args, num_args);
+ case widgetMessageDialog:
+ return XmCreateMessageDialog(parent, name, args, num_args);
+ case widgetScrolledText:
+ return XmCreateScrolledText(parent, name, args, num_args);
+ }
- assert(item->widget_type < widgetMax);
- class = *widgets[item->widget_type];
- return XtCreateWidget(name, class, parent, args, num_args);
+ assert(type < widgetMax);
+ return XtCreateWidget(name, *widgets[type], parent, args, num_args);
}
static void
if (item->subtree)
construct_widgets(root, w, item->subtree);
- XtManageChild(w);
+ if (!(item->widget_type & widgetUnmanaged))
+ XtManageChild(w);
}
}
}
}
-static void game_resize(Widget w, void *data, void *cb_data)
-{
- if (XtIsRealized(w))
- x11_redraw_game(data, -1);
-}
-
-static void goal_resize(Widget w, void *data, void *cb_data)
-{
- if (XtIsRealized(w))
- x11_redraw_goal(data, -1);
-}
-
-static void do_input_move(struct app_state *state, int x, int y)
-{
- uint_least32_t *gp = state->board.game, prev[4];
-
- memcpy(prev, gp, sizeof prev);
- if (game_do_move(&state->board, x, y) == 0) {
- uint_least32_t mask;
-
- if (game_check_goal(&state->board)) {
- printf("You win!\n");
- game_finish(&state->board);
- }
-
- /* Figure out which tiles changed */
- prev[0] ^= gp[0];
- prev[1] ^= gp[1];
- prev[2] ^= gp[2];
- mask = prev[0] | prev[1] | prev[2];
-
- x11_redraw_game(state, mask);
- }
-}
-
-static void set_view_goal(struct app_state *state, int view_goal)
-{
- state->view_goal_on_game = view_goal;
- x11_redraw_game(state, GOAL_MASK);
-}
-
-static void game_input(Widget w, void *data, void *cb_data)
-{
- XmDrawingAreaCallbackStruct *cbs = cb_data;
- XButtonEvent *b = &cbs->event->xbutton;
- struct app_state *state = data;
- Dimension width, height;
-
- switch (cbs->event->type) {
- case ButtonPress:
- switch (b->button) {
- case Button1:
- if (b->state & Button3Mask)
- break;
-
- XtVaGetValues(w, XmNwidth, &width,
- XmNheight, &height,
- (char *)NULL);
-
- do_input_move(state, b->x / (width / 5),
- b->y / (height / 5));
- break;
- case Button3:
- set_view_goal(state, 1);
- break;
- }
- break;
- case ButtonRelease:
- switch (b->button) {
- case Button3:
- set_view_goal(state, 0);
- break;
- }
- }
-}
-
/* Figure out which tiles intersect a rectangle. */
static uint_fast32_t
expose_mask(int rect_x, int rect_y, int rect_w, int rect_h,
& board_left((rect_x + rect_w - 1) / tile_w);
}
+static void game_resize(Widget w, void *data, void *cb_data)
+{
+ x11_queue_render(data, -1, 0);
+}
+
+static void goal_resize(Widget w, void *data, void *cb_data)
+{
+ x11_queue_render(data, 0, -1);
+}
+
static void game_expose(Widget w, void *data, void *cb_data)
{
XmDrawingAreaCallbackStruct *cbs = cb_data;
XExposeEvent *e = &cbs->event->xexpose;
+ struct app_state *state = data;
+ uint_least32_t *gp = state->board.game;
Dimension width, height;
uint_fast32_t mask;
if (!(width /= 5) || !(height /= 5))
return;
- mask = expose_mask(e->x, e->y, e->width, e->height, width, height);
- x11_redraw_game(data, mask);
+ /*
+ * Only draw exposed nonempty tiles; exposed areas are filled with the
+ * background automatically and thus exposed empty spaces don't need
+ * to be drawn again.
+ */
+ mask = gp[0] | gp[1] | gp[2];
+ mask &= expose_mask(e->x, e->y, e->width, e->height, width, height);
+ x11_queue_render(state, mask, 0);
}
static void goal_expose(Widget w, void *data, void *cb_data)
return;
mask = expose_mask(e->x, e->y, e->width, e->height, width, height);
- x11_redraw_goal(data, mask);
+ x11_queue_render(data, 0, mask);
}
void ui_initialize(struct app_state *state, Widget shell)
help = XtNameToWidget(menubar, "helpMenu");
XtVaSetValues(menubar, XmNmenuHelpWidget, help, (char *)NULL);
- game_configure(XtNameToWidget(shell, "*game"));
+ configure_mainwin(state, XtNameToWidget(shell, "*game"));
- state->game = XtNameToWidget(shell, "*gameCanvas");
+ XtVaGetValues(state->game, XmNwidth, &state->game_sz[0],
+ XmNheight, &state->game_sz[1],
+ (char *)NULL);
XtAddCallback(state->game, XmNresizeCallback, game_resize, state);
XtAddCallback(state->game, XmNexposeCallback, game_expose, state);
- XtAddCallback(state->game, XmNinputCallback, game_input, state);
- state->goal = XtNameToWidget(shell, "*goalCanvas");
+ XtVaGetValues(state->game, XmNwidth, &state->goal_sz[0],
+ XmNheight, &state->goal_sz[1],
+ (char *)NULL);
XtAddCallback(state->goal, XmNresizeCallback, goal_resize, state);
XtAddCallback(state->goal, XmNexposeCallback, goal_expose, state);
}
+
+static void dialog_close(Widget w, void *data, void *cb_data)
+{
+ XtDestroyWidget(w);
+}
+
+/*
+ * Expands to an XtVaSetValues argument list to set the given resource with
+ * a typed string value, which is internally converted to the appropriate
+ * resource type.
+ *
+ * Note that str is expanded twice and thus should not have side effects.
+ */
+#define STRING_ARG(resource, str) \
+ XtVaTypedArg, (resource), XtRString, (str), strlen((str))+1
+
+void ui_show_about(struct app_state *state, Widget shell)
+{
+ static const struct ui_widget dialog[] = { ABOUTDIALOG_INITIALIZER };
+ Widget w, l;
+ char *msg;
+
+ construct_widgets(dialog, shell, 0);
+
+ w = XtNameToWidget(shell, "*aboutDialog");
+ XtUnmanageChild(XmMessageBoxGetChild(w, XmDIALOG_CANCEL_BUTTON));
+
+ XtAddCallback(w, XmNunmapCallback, dialog_close, NULL);
+
+ XtVaSetValues(w, STRING_ARG(XmNokLabelString, "Close"), (char *)NULL);
+
+ msg = version_format_head("rrace-motif");
+ l = XmMessageBoxGetChild(w, XmDIALOG_MESSAGE_LABEL);
+ XtVaSetValues(l, XmNlabelType, XmSTRING,
+#if HAVE_MOTIF_PIXMAP_AND_STRING
+ XmNlabelType, XmPIXMAP_AND_STRING,
+#endif
+ XmNlabelPixmap, state->icon_pixmap,
+ STRING_ARG(XmNlabelString, msg),
+ (char *)NULL);
+ free(msg);
+
+ l = XtNameToWidget(w, "*licenseBlurb");
+ XmTextSetString(l,
+"This program is free software: you can redistribute it and/or modify\n"
+"it under the terms of the GNU General Public License as published by\n"
+"the Free Software Foundation, either version 3 of the License, or\n"
+"(at your option) any later version.\n\n"
+"This program is distributed in the hope that it will be useful,\n"
+"but WITHOUT ANY WARRANTY; without even the implied warranty of\n"
+"MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n"
+"GNU General Public License for more details.\n\n"
+"You should have received a copy of the GNU General Public License\n"
+"along with this program. If not, see <https://www.gnu.org/licenses/>.");
+
+ XtVaSetValues(l, XmNeditMode, XmMULTI_LINE_EDIT,
+ XmNeditable, FALSE,
+ XmNresizeWidth, TRUE,
+ XmNrows, 5,
+ (char *)NULL);
+
+ XtManageChild(w);
+}