]> git.draconx.ca Git - rrace.git/blobdiff - src/motif_ui.c
Add timer display.
[rrace.git] / src / motif_ui.c
index fbef33b73334fad576410ed2911f3fff56871948..a49dfec0717bd58ca985bcebcb48ae8b4128b00b 100644 (file)
 #include <Xm/XmAll.h>
 
 #include "motif.h"
+#include "motifstr.h"
 #include "motifgui.h"
+#include "xcounter.h"
 
 #define SPLIT_NUMERATOR    75
 #define SPLIT_DENOMINATOR 100
 
 #define MIN(a, b) ((a) < (b) ? (a) : (b))
 
-static void game_configure(Widget w);
+/* XXX generate this list? */
+enum {
+       widgetMainWindow,
+       widgetForm,
+       widgetFrame,
+       widgetDrawingArea,
+       widgetCascadeButton,
+       widgetPushButton,
+       widgetMax,
+
+       /* Pseudo-widgets */
+       widgetMenuBar = widgetMax
+};
+
+static WidgetClass * const widgets[widgetMax] = {
+       &xmMainWindowWidgetClass,
+       &xmFormWidgetClass,
+       &xmFrameWidgetClass,
+       &xmDrawingAreaWidgetClass,
+       &xmCascadeButtonWidgetClass,
+       &xmPushButtonWidgetClass
+};
 
 static const struct ui_widget {
        uint_least16_t name;
-       uint_least16_t subtree;
-       WidgetClass *class;
-       void (*configure)(Widget w);
+       uint_least8_t subtree;
+       uint_least8_t widget_type;
 } mainwin[] = { MAINWIN_INITIALIZER };
 
+static const struct ui_menuitem {
+       struct ui_widget w;
+       uint_least16_t label;
+} mainmenu[] = { MAINMENU_INITIALIZER };
+
 static void
 ResizeGameArea(Widget form, XEvent *e, String *args, Cardinal *num_args)
 {
@@ -69,27 +96,62 @@ ResizeGameArea(Widget form, XEvent *e, String *args, Cardinal *num_args)
        XtVaSetValues(goal, XmNwidth, goalsz, XmNheight, goalsz, (char *)NULL);
 }
 
-static void game_configure(Widget form)
+static char *timer_text(int_fast32_t ms, char *buf)
+{
+       unsigned min, sec;
+
+       sec = ms / 1000, ms %= 1000;
+       min = sec / 60, sec %= 60;
+       sprintf(buf, "Time: %u:%.2u.%.3u", min, sec, (unsigned)ms);
+
+       return buf;
+}
+
+void ui_timer_update(struct app_state *state, int_fast32_t ms)
+{
+       char buf[100];
+
+       if (ms < 0) {
+               xcounter_simple_update(state->timer, "\n");
+               return;
+       }
+
+       xcounter_simple_update(state->timer, timer_text(ms, buf));
+}
+
+static void configure_mainwin(struct app_state *state, Widget form)
 {
        Widget gamearea = XtNameToWidget(form, &tree_strtab[gameArea]);
        Widget goalarea = XtNameToWidget(form, &tree_strtab[goalArea]);
        XtActionsRec resize_rec;
+       char xc_template[100];
 
        assert(gamearea && goalarea);
        XtVaSetValues(form, XmNfractionBase, SPLIT_DENOMINATOR, (char *)NULL);
 
-       XtVaSetValues(gamearea, //XmNrightAttachment, XmATTACH_POSITION,
-                               //XmNrightPosition, SPLIT_NUMERATOR,
-                               XmNleftAttachment, XmATTACH_FORM,
+       state->game = XtNameToWidget(gamearea, &tree_strtab[gameCanvas]);
+       XtVaSetValues(gamearea, XmNleftAttachment, XmATTACH_FORM,
                                XmNtopAttachment, XmATTACH_FORM,
                                (char *)NULL);
 
+       state->goal = XtNameToWidget(goalarea, &tree_strtab[goalCanvas]);
        XtVaSetValues(goalarea, XmNleftAttachment, XmATTACH_WIDGET,
                                XmNleftWidget, gamearea,
                                XmNtopAttachment, XmATTACH_OPPOSITE_WIDGET,
                                XmNtopWidget, gamearea,
                                (char *)NULL);
 
+       state->timer = XtNameToWidget(form, &tree_strtab[timeDisplay]);
+       XtVaSetValues(state->timer, XmNleftAttachment, XmATTACH_WIDGET,
+                                   XmNleftWidget, gamearea,
+                                   XmNtopAttachment, XmATTACH_WIDGET,
+                                   XmNtopWidget, goalarea,
+                                   XmNrightAttachment, XmATTACH_FORM,
+                                   (char *)NULL);
+
+       xcounter_simple_setup(state->timer, timer_text(20000, xc_template));
+       ui_timer_update(state, -1);
+
        resize_rec.string = "ResizeGameArea";
        resize_rec.proc = ResizeGameArea;
        XtAppAddActions(XtWidgetToApplicationContext(form), &resize_rec, 1);
@@ -97,6 +159,26 @@ static void game_configure(Widget form)
                "<Configure>: ResizeGameArea()\n"
                "<Map>: ResizeGameArea()\n"
        ));
+
+       /*
+        * Performing the initial update of the layout seems to avoid
+        * some weird problems on Motif 2.1
+        */
+       ResizeGameArea(form, 0, 0, 0);
+}
+
+static Widget create_widget(const struct ui_widget *item, Widget parent,
+                            ArgList args, Cardinal num_args)
+{
+       String name = (void *)&tree_strtab[item->name];
+       WidgetClass class;
+
+       if (item->widget_type == widgetMenuBar)
+               return XmCreateMenuBar(parent, name, args, num_args);
+
+       assert(item->widget_type < widgetMax);
+       class = *widgets[item->widget_type];
+       return XtCreateWidget(name, class, parent, args, num_args);
 }
 
 static void
@@ -105,70 +187,181 @@ construct_widgets(const struct ui_widget *root, Widget parent, unsigned i)
        const struct ui_widget *item;
 
        for (item = &root[i]; item->name; item++) {
-               Widget w;
+               Widget w = create_widget(item, parent, NULL, 0);
 
-               w = XtCreateWidget(&tree_strtab[item->name], *item->class,
-                                  parent, NULL, 0);
-               if (item->subtree) {
+               if (item->subtree)
                        construct_widgets(root, w, item->subtree);
-               }
 
-               if (item->configure) {
-                       item->configure(w);
+               XtManageChild(w);
+       }
+}
+
+static void menu_cb(Widget w, void *data, void *cb_data)
+{
+       XmRowColumnCallbackStruct *cbs = cb_data;
+       XtCallActionProc(cbs->widget, XtName(cbs->widget), cbs->event, NULL, 0);
+}
+
+static Widget create_pulldown(Widget parent)
+{
+       Widget w;
+
+       w = XmCreatePulldownMenu(parent, XtName(parent), NULL, 0);
+       XtVaSetValues(parent, XmNsubMenuId, w, (char *)NULL);
+       XtAddCallback(w, XmNentryCallback, menu_cb, NULL);
+
+       return w;
+}
+
+static void
+construct_menu(const struct ui_menuitem *root, Widget parent, unsigned i)
+{
+       const struct ui_menuitem *item;
+
+       for (item = &root[i]; item->w.name; item++) {
+               const char *label = &strtab[item->label];
+               unsigned n = 0;
+               Arg args[2];
+               XmString s;
+               Widget w;
+
+               if (XtClass(parent) == *widgets[widgetCascadeButton])
+                       parent = create_pulldown(parent);
+
+               if (label[0] && label[1] == '|') {
+                       XtSetArg(args[n], XmNmnemonic, label[0]); n++;
+                       label += 2;
                }
 
+               s = XmStringCreateLocalized((void *)label);
+               XtSetArg(args[n], XmNlabelString, s); n++;
+
+               w = create_widget(&item->w, parent, args, n);
+
+               XmStringFree(s);
+
+               if (item->w.subtree)
+                       construct_menu(root, w, item->w.subtree);
+
                XtManageChild(w);
        }
 }
 
+/* Figure out which tiles intersect a rectangle. */
+static uint_fast32_t
+expose_mask(int rect_x, int rect_y, int rect_w, int rect_h,
+                                    int tile_w, int tile_h)
+{
+       return board_right(rect_x / tile_w)
+            & board_below(rect_y / tile_h)
+            & board_above((rect_y + rect_h - 1) / tile_h)
+            & board_left((rect_x + rect_w - 1) / tile_w);
+}
+
+/*
+ * Calculate which tiles need to be redrawn after resizing.  This is the
+ * tiles which (at the new size) are fully contained in the previous area.
+ *
+ * When shrinking, this is all tiles, but when enlarging, the generated
+ * expose events will trigger drawing of the new area.
+ */
+static uint_fast32_t resize_helper(Widget w, Dimension *oldsz, int gridsz)
+{
+       Dimension new_w, new_h, common_w, common_h;
+
+       if (!XtIsRealized(w))
+               return 0;
+
+       XtVaGetValues(w, XmNwidth, &new_w, XmNheight, &new_h, (char *)NULL);
+       common_w = MIN(new_w, oldsz[0]);
+       common_h = MIN(new_h, oldsz[1]);
+       oldsz[0] = new_w;
+       oldsz[1] = new_h;
+       new_w /= gridsz;
+       new_h /= gridsz;
+
+       /* Round down to multiple of tile dimensions */
+       common_w = common_w / new_w * new_w;
+       common_h = common_h / new_h * new_h;
+
+       if (new_w > 0 && new_h > 0)
+               return expose_mask(0, 0, common_w, common_h, new_w, new_h);
+       return 0;
+}
+
 static void game_resize(Widget w, void *data, void *cb_data)
 {
-       if (XtIsRealized(w))
-               x11_redraw_game(data);
+       struct app_state *state = data;
+       uint_fast32_t mask;
+
+       mask = resize_helper(w, state->game_sz, 5);
+       if (mask)
+               x11_redraw_game(data, mask);
 }
 
 static void goal_resize(Widget w, void *data, void *cb_data)
 {
-       if (XtIsRealized(w))
-               x11_redraw_goal(data);
+       struct app_state *state = data;
+       uint_fast32_t mask;
+
+       mask = resize_helper(w, state->goal_sz, 3);
+       if (mask)
+               x11_redraw_goal(data, mask);
 }
 
-static void game_input(Widget w, void *data, void *cb_data)
+static void game_expose(Widget w, void *data, void *cb_data)
 {
        XmDrawingAreaCallbackStruct *cbs = cb_data;
-       XButtonEvent *click = &cbs->event->xbutton;
-       struct app_state *state = data;
+       XExposeEvent *e = &cbs->event->xexpose;
        Dimension width, height;
-       unsigned x = -1, y = -1;
-
-       switch (cbs->event->type) {
-       case ButtonPress:
-               XtVaGetValues(w, XmNwidth, &width,
-                                XmNheight, &height,
-                                (char *)NULL);
-               x = click->x / (width/5);
-               y = click->y / (width/5);
-       }
+       uint_fast32_t mask;
 
-       if (x > 4 || y > 4)
+       XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL);
+       if (!(width /= 5) || !(height /= 5))
                return;
 
-       if (game_do_move(&state->board, x, y) == 0) {
-               x11_redraw_game(state);
-       }
+       mask = expose_mask(e->x, e->y, e->width, e->height, width, height);
+       x11_redraw_game(data, mask);
+}
+
+static void goal_expose(Widget w, void *data, void *cb_data)
+{
+       XmDrawingAreaCallbackStruct *cbs = cb_data;
+       XExposeEvent *e = &cbs->event->xexpose;
+       Dimension width, height;
+       uint_fast32_t mask;
+
+       XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL);
+       if (!(width /= 3) || !(height /= 3))
+               return;
+
+       mask = expose_mask(e->x, e->y, e->width, e->height, width, height);
+       x11_redraw_goal(data, mask);
 }
 
 void ui_initialize(struct app_state *state, Widget shell)
 {
+       Widget menubar, help;
+
        construct_widgets(mainwin, shell, 0);
 
-       state->game = XtNameToWidget(shell, "*gameCanvas");
-       state->goal = XtNameToWidget(shell, "*goalCanvas");
+       menubar = XtNameToWidget(shell, "*menuBar");
+       construct_menu(mainmenu, menubar, 0);
+
+       help = XtNameToWidget(menubar, "helpMenu");
+       XtVaSetValues(menubar, XmNmenuHelpWidget, help, (char *)NULL);
+
+       configure_mainwin(state, XtNameToWidget(shell, "*game"));
 
+       XtVaGetValues(state->game, XmNwidth, &state->game_sz[0],
+                                  XmNheight, &state->game_sz[1],
+                                  (char *)NULL);
        XtAddCallback(state->game, XmNresizeCallback, game_resize, state);
-       XtAddCallback(state->game, XmNexposeCallback, game_resize, state);
-       XtAddCallback(state->game, XmNinputCallback,  game_input,  state);
+       XtAddCallback(state->game, XmNexposeCallback, game_expose, state);
 
+       XtVaGetValues(state->game, XmNwidth, &state->goal_sz[0],
+                                  XmNheight, &state->goal_sz[1],
+                                  (char *)NULL);
        XtAddCallback(state->goal, XmNresizeCallback, goal_resize, state);
-       XtAddCallback(state->goal, XmNexposeCallback, goal_resize, state);
+       XtAddCallback(state->goal, XmNexposeCallback, goal_expose, state);
 }