static void do_input_move(struct app_state *state, int x, int y)
{
- uint_least32_t *gp = state->board.game, prev[4];
-
- memcpy(prev, gp, sizeof prev);
- if (game_do_move(&state->board, x, y) == 0) {
- uint_least32_t mask;
+ uint_fast32_t mask;
+ if ((mask = game_do_move(&state->board, x, y)) != 0) {
if (game_check_goal(&state->board) == 0) {
int_fast32_t ms = game_finish(&state->board);
unsigned min, sec;
min = sec / 60, sec %= 60;
printf("You won! Time was %u:%.2u:%.3u\n",
min, sec, (unsigned)ms);
+ mask |= ~GOAL_MASK;
}
- /* Figure out which tiles changed */
- prev[0] ^= gp[0];
- prev[1] ^= gp[1];
- prev[2] ^= gp[2];
- mask = prev[0] | prev[1] | prev[2];
-
x11_redraw_game(state, mask);
}
}