This document is intended to be a complete description of the function of the data files found in Moo2. Within a section, files should be sorted alphabetically. Content will be added as more is understood. Movies: These are not actual LBX archives, but simply renamed Smack! video files. libavcodec can decode these. amebafin.lbx - An amoeba floating in space. I've never seen this ingame. anatkfin.lbx - Antarans teleporting into our galaxy. anwinfin.lbx - Victory against the Antarans. dimtvfin.lbx - Teleporting to attack the antarans. genwinfn.lbx - You have won the game. intro.lbx - "This is Alpha Niner, calling science station Hermings." loserfin.lbx - You have lost the game. orionfin.lbx - Victory at Orion. plntdfin.lbx - Destruction of a planet. wininfin.lbx - Victory at the Galactic Council. Music: stream.lbx - The main music tracks in the game. streamhd.lbx - Short music tracks (audience screens, etc). Graphics: bldg#.lbx - Buildings for the colony view. Use fonts.lbx.002 for the palette. Part of the image, clearly meant to be a shadow, is not coloured properly. There is an extra flag in these images, which is probably related. bldg5.lbx is an archive with one empty file. There *is* some other junk in the archive file, though... buffer0.lbx - Just about every UI element for every dialog that is used on the galactic map screen. Use fonts.lbx.005 for the palette. colbldg.lbx - The colony building menu. Use fonts.lbx.002 for the palette. game.lbx - The "game" menu. Images 0-19, 27 and 28 use fonts.lbx.005 as the palette: these are for the in-game menu. Images 20-26 use fonts.lbx.006 as the palette, these are for the main menu. logo.lbx - Simtex and Microprose logo images. mainmenu.lbx - Graphics for the main menu. Use fonts.lbx.006 for the palette. monster.lbx - Monster images for tactical combat. Use fonts.lbx.004 for the palette. Use monster.lbx.013 as the override for Images 0-6 (Antarans). Image 7 uses monster.lbx.014, image 8 uses monster.lbx.015 and so on up to image 12. Image 20 starts again at monster.lbx.015. I'm not sure what override image 25 (the Avenger) uses; most look good, maybe monster.lbx.015 again. planets.lbx - Backgrounds for the colony view. Use fonts.lbx.002 for the palette. plntsum.lbx - Interface elements for the planets screen. Use fonts.lbx.007 for the palette. raceicon.lbx - The little people icons used on the colony screen. Use fonts.lbx.002 for the palette. racesel.lbx - The race selection dialogue. Use fonts.lbx.010 for the palette and racesel.lbx.000 as the override. ships.lbx - Ship graphics. Use fonts.lbx.012 for the base palette. Every 50th image contains an override palette which will colour the ships for a particular player colour. science.lbx - Contains the mouse cursor and the textbox/swirling mist animations for tech screens. Use the mouse cursor image as the override palette for the other two. sr_r#_XX.lbx - The background of tech screens. Three for each race: science, spying, and military. tanm_###.lbx - The spinning tech animations used on the tech screens. One file for each tech. There appears to be some data between the LBX header and the first file in the archive. techsel.lbx - The menu for selecting research. Probably some mistakes here, but for images 0-13, use fonts.lbx.004 as the base palette and techsel.lbx.000 as the override. For images 14-27, use fonts.lbx.005 as the base palette and techsel.lbx.014 as the override. Uncatalogued: antarmsg.lbx antaroom.lbx app_pics.lbx beams.lbx billtext.lbx cmbtfgtr.lbx cmbtmisl.lbx cmbtplnt.lbx cmbtsfx.lbx cmbtshp.lbx colgcbt.lbx colony.lbx colony2.lbx colpups.lbx colpusp.lbx colroads.lbx colsum.lbx colsysdi.lbx colveggi.lbx combat.lbx confirm.lbx council.lbx councmsg.lbx credits.lbx custmstr.lbx design.lbx diplomat.lbx diplomse.lbx diplomsf.lbx diplomsg.lbx diplomss.lbx dipstars.lbx engmsg.lbx eventmse.lbx eventmsf.lbx eventmsg.lbx eventmss.lbx events.lbx filedata.lbx firepts.lbx fleet.lbx flticons.lbx fonts.lbx gstar.lbx help.lbx herodata.lbx ifonts.lbx inbox.lbx info.lbx install.lbx jimtext.lbx kentext.lbx loadsave.lbx mainpups.lbx maintext.lbx msgeng.lbx multigm.lbx ndata.lbx newgame.lbx nextplyr.lbx ocpol.lbx officer.lbx playspec.lbx racename.lbx raceopt.lbx racerprt.lbx races.lbx racestuf.lbx refitpup.lbx score.lbx shipname.lbx skildesc.lbx sound.lbx sphersfx.lbx starbg.lbx starname.lbx sysdisp.lbx techdesc.lbx techname.lbx textbox.lbx turnsum.lbx warning.lbx