-the 'type' attribute which will add casts where appropriate in code dealing
-with this property. This is especially useful for POINTER types. But
-even for others.
+the \'type\' attribute which will add casts where appropriate in code dealing
+with this property. This is especially useful for POINTER and OBJECT types.
+But even for others.
+.PP
+You can also override properties from parent objects (that is override their
+implementation, not their attributes). Do this by adding the
+special \'override\' attribute. For example if the parent object
+had a \'height\' property then you could override it by
+.nf
+
+ private int height;
+ property INT height
+ (override)
+ set { self->_priv->height = g_value_get_int (VAL); }
+ get { g_value_set_int (VAL, self->_priv->height); };
+
+.fi
+Overriding is supported since gob 2.0.10.