# notice and this notice are preserved. This file is offered as-is,
# without any warranty.
-noinst_HEADERS += engine/music.h engine/texture.h engine/music-module.h
+noinst_HEADERS += engine/texture.h engine/palette.h \
+ engine/music.h engine/music-module.h
pkglib_LTLIBRARIES += engine.la
-engine_la_SOURCES = engine/music.c engine/texture.c engine/engine.c
+engine_la_SOURCES = engine/engine.c engine/music.c engine/texture.c \
+ engine/palette.c
engine_la_CFLAGS = $(GLIB_CFLAGS)
engine_la_LIBADD = $(GLIB_LIBS)
engine_la_LDFLAGS = -module -avoid-version -export-symbols-regex _LTX_
#include "music.h"
#include "texture.h"
+#include "palette.h"
#define init engine_LTX_init
#define exit engine_LTX_exit
{
music_register(m);
texture_register(m);
+ palette_register(m);
return 0;
}
--- /dev/null
+/*
+ * upkg: tool for manipulating Unreal Tournament packages.
+ * Copyright © 2011 Nick Bowler
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "palette.h"
+#include "upkg.h"
+
+G_DEFINE_DYNAMIC_TYPE(EnginePalette, engine_palette, U_OBJECT_TYPE);
+
+static int deserialize(UObject *uo)
+{
+ EnginePalette *p = ENGINE_PALETTE(uo);
+ struct upkg_file *f = uo->pkg_file;
+ unsigned char buf[16];
+ size_t rc, buflen;
+ long entries;
+
+ U_OBJECT_CLASS(engine_palette_parent_class)->deserialize(uo);
+
+ buflen = upkg_export_read(f, buf, sizeof buf);
+ rc = upkg_decode_index(&entries, buf, buflen);
+ if (rc == 0 || entries < 0)
+ return -1;
+
+ upkg_export_seek(f, rc, SEEK_SET);
+
+ p->entries = entries;
+ p->rgba = malloc(entries * sizeof p->rgba[0]);
+ if (!p->rgba)
+ return -1;
+
+ rc = upkg_export_read(f, p->rgba, entries * sizeof p->rgba[0]);
+ if (rc != entries * sizeof p->rgba[0]) {
+ free(p->rgba);
+ return -1;
+ }
+
+ printf("palette opened\n");
+ return 0;
+}
+
+void palette_register(GTypeModule *m)
+{
+ engine_palette_register_type(m);
+}
+
+static void engine_palette_init(EnginePalette *p)
+{
+ p->entries = 0;
+}
+
+static void engine_palette_class_init(EnginePaletteClass *class)
+{
+ UObjectClass *uo = U_OBJECT_CLASS(class);
+
+ uo->deserialize = deserialize;
+}
+
+static void engine_palette_class_finalize(EnginePaletteClass *class)
+{
+}
--- /dev/null
+/*
+ * upkg: tool for manipulating Unreal Tournament packages.
+ * Copyright © 2011 Nick Bowler
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ENGINE_PALETTE_H_
+#define ENGINE_PALETTE_H_
+
+#include <uobject/uobject.h>
+
+#define ENGINE_PALETTE_TYPE (engine_palette_get_type())
+#define ENGINE_PALETTE(obj) \
+ G_TYPE_CHECK_INSTANCE_CAST(obj, ENGINE_PALETTE_TYPE, EnginePalette)
+#define ENGINE_PALETTE_CLASS(class) \
+ G_TYPE_CHECK_CLASS_CAST(class, ENGINE_PALETTE_TYPE, EnginePaletteClass)
+#define ENGINE_IS_PALETTE(obj) \
+ G_TYPE_CHECK_INSTANCE_TYPE(obj, ENGINE_PALETTE_TYPE)
+#define ENGINE_IS_PALETTE_CLASS(class) \
+ G_TYPE_CHECK_CLASS_TYPE(class, ENGINE_PALETTE_TYPE, EnginePaletteClass)
+
+typedef struct EnginePalette EnginePalette;
+typedef struct EnginePaletteClass EnginePaletteClass;
+
+struct EnginePalette {
+ UObject parent;
+
+ unsigned entries;
+ unsigned char (*rgba)[4];
+};
+
+struct EnginePaletteClass {
+ UObjectClass parent;
+};
+
+GType engine_palette_get_type(void);
+void palette_register(GTypeModule *m);
+
+#endif