X-Git-Url: http://git.draconx.ca/gitweb/upkg.git/blobdiff_plain/2c7a3449642f05dc8ca386d137f4521632b19f79..6df203a00536662101ec4a4275ec84baa7527d79:/src/engine/texture.c
diff --git a/src/engine/texture.c b/src/engine/texture.c
index 1b64590..7cf05fa 100644
--- a/src/engine/texture.c
+++ b/src/engine/texture.c
@@ -1,15 +1,45 @@
+/*
+ * upkg: tool for manipulating Unreal Tournament packages.
+ * Copyright © 2009-2011 Nick Bowler
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
#include
#include
#include
-#include "exportable.h"
-#include "uobject.h"
-#include "texture.h"
+#include
+#include
+#include
+#include
#include "upkg.h"
#define TEXTURE_GET_PRIV(o) \
G_TYPE_INSTANCE_GET_PRIVATE(o, ENGINE_TEXTURE_TYPE, struct texture_priv)
+enum {
+ PROP_0,
+ PROP_USIZE,
+ PROP_VSIZE,
+ PROP_UCLAMP,
+ PROP_VCLAMP,
+ PROP_UBITS,
+ PROP_VBITS,
+ PROP_PALETTE,
+};
+
struct texture_priv {
unsigned type;
@@ -24,27 +54,14 @@ void exportable_init(UObjectExportable *e)
{
}
-G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, U_OBJECT_TYPE);
+G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, U_TYPE_OBJECT);
-static int deserialize(UObject *o, struct upkg_file *f)
+static int deserialize(UObject *uo)
{
- struct texture_priv *priv = TEXTURE_GET_PRIV(o);
- EngineTexture *t = ENGINE_TEXTURE(o);
- const GValue *val;
-
- U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(o, f);
+ struct texture_priv *priv = TEXTURE_GET_PRIV(uo);
+ EngineTexture *t = ENGINE_TEXTURE(uo);
- val = u_object_get_property(o, "USize");
- if (!(val && G_VALUE_HOLDS(val, G_TYPE_ULONG)))
- return -1;
- t->usize = g_value_get_ulong(val);
-
- val = u_object_get_property(o, "USize");
- if (!(val && G_VALUE_HOLDS(val, G_TYPE_ULONG)))
- return -1;
- t->vsize = g_value_get_ulong(val);
-
- printf("Texture size: %lux%lu\n", t->usize, t->vsize);
+ U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(uo);
return 0;
}
@@ -54,17 +71,128 @@ void texture_register(GTypeModule *m)
engine_texture_register_type(m);
}
-static void engine_texture_init(EngineTexture *m)
+static void
+set_property(GObject *o, guint id, const GValue *val, GParamSpec *spec)
+{
+ EngineTexture *t = ENGINE_TEXTURE(o);
+
+ switch (id) {
+ case PROP_USIZE:
+ t->usize = g_value_get_uint(val);
+ break;
+ case PROP_VSIZE:
+ t->vsize = g_value_get_uint(val);
+ break;
+ case PROP_UCLAMP:
+ t->uclamp = g_value_get_uint(val);
+ break;
+ case PROP_VCLAMP:
+ t->vclamp = g_value_get_uint(val);
+ break;
+ case PROP_UBITS:
+ t->ubits = g_value_get_uint(val);
+ break;
+ case PROP_VBITS:
+ t->vbits = g_value_get_uint(val);
+ break;
+ case PROP_PALETTE:
+ t->palette = g_value_get_object(val);
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec);
+ }
+}
+
+static void
+get_property(GObject *o, guint id, GValue *val, GParamSpec *spec)
+{
+ EngineTexture *t = ENGINE_TEXTURE(o);
+
+ switch (id) {
+ case PROP_USIZE:
+ g_value_set_uint(val, t->usize);
+ break;
+ case PROP_VSIZE:
+ g_value_set_uint(val, t->vsize);
+ break;
+ case PROP_UCLAMP:
+ g_value_set_uint(val, t->uclamp);
+ break;
+ case PROP_VCLAMP:
+ g_value_set_uint(val, t->vclamp);
+ break;
+ case PROP_UBITS:
+ g_value_set_uint(val, t->ubits);
+ break;
+ case PROP_VBITS:
+ g_value_set_uint(val, t->vbits);
+ break;
+ case PROP_PALETTE:
+ g_value_set_object(val, t->palette);
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec);
+ }
+}
+
+static void engine_texture_init(EngineTexture *t)
{
+ t->usize = t->vsize = 0;
}
static void engine_texture_class_init(EngineTextureClass *class)
{
UObjectClass *uo = U_OBJECT_CLASS(class);
+ GObjectClass *go = G_OBJECT_CLASS(class);
g_type_class_add_private(class, sizeof (struct texture_priv));
uo->deserialize = deserialize;
+ go->set_property = set_property;
+ go->get_property = get_property;
+
+ g_object_class_install_property(go, PROP_USIZE,
+ g_param_spec_uint("USize",
+ "USize",
+ "Width of the texture.",
+ 0, 2048, 0,
+ G_PARAM_READWRITE));
+ g_object_class_install_property(go, PROP_VSIZE,
+ g_param_spec_uint("VSize",
+ "VSize",
+ "Height of the texture.",
+ 0, 2048, 0,
+ G_PARAM_READWRITE));
+ g_object_class_install_property(go, PROP_UCLAMP,
+ g_param_spec_uint("UClamp",
+ "UClamp",
+ "???",
+ 0, 2048, 0,
+ G_PARAM_READWRITE));
+ g_object_class_install_property(go, PROP_VCLAMP,
+ g_param_spec_uint("VClamp",
+ "VClamp",
+ "???",
+ 0, 2048, 0,
+ G_PARAM_READWRITE));
+ g_object_class_install_property(go, PROP_UBITS,
+ g_param_spec_uint("UBits",
+ "UBits",
+ "???",
+ 0, 64, 0,
+ G_PARAM_READWRITE));
+ g_object_class_install_property(go, PROP_VBITS,
+ g_param_spec_uint("VBits",
+ "VBits",
+ "???",
+ 0, 64, 0,
+ G_PARAM_READWRITE));
+ g_object_class_install_property(go, PROP_PALETTE,
+ g_param_spec_object("Palette",
+ "Palette",
+ "Palette reference for the texture.",
+ ENGINE_TYPE_PALETTE,
+ G_PARAM_READWRITE));
}
static void engine_texture_class_finalize(EngineTextureClass *class)